Animate elements on a web page with Dart. Similar to jQuery's animate().
animate() function.StyleAnimation class for "low level" operations.AnimationQueue.StyleAnimation.requestAnimationFrame() instead of setTimeout() for optimal performance and smoother animations.Support for effects will come at some point.
Currently you can't animate colors or text-shadow, this will change at some point.
Let's assume we have this HTML:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
</head>
<body>
<div id="box" style="left: 100px;"></div>
<script type="application/dart" src="test.dart"></script>
<script src="https://dart.googlecode.com/svn/branches/bleeding_edge/dart/client/dart.js"></script>
</body>
</html>
The simplest way to animate elements directly is to use the helper top-level function animate():
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
var properties = {
'left': 1000,
'top': 350
};
animate(element: el, properties: properties, duration: 5000);
}
StyleAnimation classThe animate() function uses StyleAnimation class internally. This class is more useful in "advanced" scenarios.
The following example will not run the animation directly, instead the animation will be instantiated first, and after 2 seconds we run the animation.
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
var anim = new StyleAnimation(el);
..duration = 5000
..setProperties({
'left': 1000,
'top': 350
})
// Let's wait 2 seconds before we run the animation, for the sake of demoing this for you.
new Timer(2000, (Timer t) {
anim.run(); // Here we go!
});
}
You may manipulate animations in a few ways. In this example we will run an animation for 2.5 seconds, pause it for 2.5 seconds and then let it finish.
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
var anim = new StyleAnimation(el)
..duration = 5000
..setProperties({
'left': 1000,
'top': 350
})
..run(); // Run immediately.
// Let the animation run for 2.5 seconds, then we pause it.
new Timer(2500, (Timer timer) {
anim.pause();
// Let it be paused for 2.5 seconds, then resume.
new Timer(2500, (Timer timer) {
anim.run(); // Calling run again will resume the animation.
});
});
}
animate() helper returns a StyleAnimationThe previous code could also be written using the animate() function if you will:
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
// These two lines are different:
var properties = {'left': 1000, 'top': 350};
var anim = animate(element: el, properties: properties, duration: 5000);
// Let the animation run for 2.5 seconds, then we pause it.
new Timer(2500, (Timer timer) {
anim.pause();
// Let it be paused for 2.5 seconds, then resume.
new Timer(2500, (Timer timer) {
anim.run(); // Calling run again will resume the animation.
});
});
}
In case you wonder, animate() is just a simple helper function that produces a StyleAnimation. Use it if it works for you.
Note: using animate() will run the animation immediately after calling it. If you use StyleAnimation, you only construct a class instance
and you can start the animation later by calling run() on it.
AnimationQueue classSometimes you want to queue up a few animations. This can be done easily:
import 'dart:html';
import 'package:animation/animation.dart');
main() {
var el = query('#box');
// The first animation moves the box.
var anim = new StyleAnimation(el)
..duration = 1000
..setProperties({
'left': 500,
'top': 250
});
// The second animation makes the box taller.
var anim2 = new StyleAnimation(el)
..duration = 500
..setProperties({
'height': 250
});
// Create a queue, add both animations to it and run the queue.
var queue = new AnimationQueue()
..addAll([anim, anim2])
..run();
}
You may also pause() the queue, finish() it or stop() it. You can add() or remove() animations at any point.
You may also jump() to a specific position if you wanted to skip some animations for instance.
This library is licensed under MIT.
Add this to your package's pubspec.yaml file:
dependencies: animation: 0.5.6
If your package is an
application package you should use any
as the
version constraint.
If you're using the Dart Editor, choose:
Menu > Tools > Pub Install
Or if you want to install from the command line, run:
$ pub install
Now in your Dart code, you can use:
import 'package:animation/ animation.dart';
| Version | Uploaded | Archive |
|---|---|---|
| 0.5.6 | Jun 06, 2013 | Download animation 0.5.6 archive |
| 0.5.5 | May 28, 2013 | Download animation 0.5.5 archive |
| 0.3.0 | May 05, 2013 | Download animation 0.3.0 archive |
| 0.2.7 | Jan 26, 2013 | Download animation 0.2.7 archive |
| 0.2.5 | Jan 26, 2013 | Download animation 0.2.5 archive |
| 0.2.4 | Jan 03, 2013 | Download animation 0.2.4 archive |
| 0.2.3 | Dec 11, 2012 | Download animation 0.2.3 archive |
| 0.2.1 | Nov 20, 2012 | Download animation 0.2.1 archive |