FrictionJointDef class

Friction joint definition.

@author Daniel Murphy

Inheritance

Constructors

FrictionJointDef()

Properties

localAnchorA Vector2
The local anchor point relative to bodyA's origin.
final
localAnchorB Vector2
The local anchor point relative to bodyB's origin.
final
maxForce double
The maximum friction force in N.
read / write
maxTorque double
The maximum friction torque in N-m.
read / write
bodyA Body
The first attached body.
read / write, inherited
bodyB Body
The second attached body.
read / write, inherited
collideConnected bool
Set this flag to true if the attached bodies should collide.
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
type JointType
The joint type is set automatically for concrete joint types.
read / write, inherited
userData Object
Use this to attach application specific data to your joints.
read / write, inherited

Methods

initialize(Body bA, Body bB, Vector2 anchor) → void
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited