RopeJointDef class

Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.

@author Daniel Murphy

Inheritance

Constructors

RopeJointDef()

Properties

localAnchorA Vector2
The local anchor point relative to bodyA's origin.
final
localAnchorB Vector2
The local anchor point relative to bodyB's origin.
final
maxLength double
The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.
read / write
bodyA Body
The first attached body.
read / write, inherited
bodyB Body
The second attached body.
read / write, inherited
collideConnected bool
Set this flag to true if the attached bodies should collide.
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
type JointType
The joint type is set automatically for concrete joint types.
read / write, inherited
userData Object
Use this to attach application specific data to your joints.
read / write, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited