dartgl library

Properties

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS int
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH int
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GL_ACTIVE_ATTRIBUTES int
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GL_ACTIVE_PROGRAM int
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GL_ACTIVE_RESOURCES int
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GL_ACTIVE_SUBROUTINE_MAX_LENGTH int
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GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS int
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GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH int
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GL_ACTIVE_SUBROUTINE_UNIFORMS int
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GL_ACTIVE_SUBROUTINES int
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GL_ACTIVE_TEXTURE int
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GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH int
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GL_ACTIVE_UNIFORM_BLOCKS int
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GL_ACTIVE_UNIFORM_MAX_LENGTH int
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GL_ACTIVE_UNIFORMS int
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GL_ACTIVE_VARIABLES int
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GL_ALIASED_LINE_WIDTH_RANGE int
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GL_ALL_BARRIER_BITS int
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GL_ALL_SHADER_BITS int
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GL_ALPHA int
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GL_ALREADY_SIGNALED int
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GL_ALWAYS int
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GL_AND int
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GL_AND_INVERTED int
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GL_AND_REVERSE int
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GL_ANY_SAMPLES_PASSED int
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GL_ANY_SAMPLES_PASSED_CONSERVATIVE int
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GL_ARB_arrays_of_arrays int
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GL_ARB_base_instance int
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GL_ARB_bindless_texture int
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GL_ARB_blend_func_extended int
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GL_ARB_buffer_storage int
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GL_ARB_cl_event int
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GL_ARB_clear_buffer_object int
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GL_ARB_clear_texture int
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GL_ARB_clip_control int
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GL_ARB_compressed_texture_pixel_storage int
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GL_ARB_compute_shader int
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GL_ARB_compute_variable_group_size int
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GL_ARB_conditional_render_inverted int
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GL_ARB_conservative_depth int
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GL_ARB_copy_buffer int
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GL_ARB_copy_image int
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GL_ARB_cull_distance int
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GL_ARB_debug_output int
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GL_ARB_depth_buffer_float int
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GL_ARB_depth_clamp int
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GL_ARB_derivative_control int
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GL_ARB_direct_state_access int
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GL_ARB_draw_buffers_blend int
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GL_ARB_draw_elements_base_vertex int
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GL_ARB_draw_indirect int
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GL_ARB_enhanced_layouts int
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GL_ARB_ES2_compatibility int
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GL_ARB_ES3_1_compatibility int
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GL_ARB_ES3_compatibility int
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GL_ARB_explicit_attrib_location int
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GL_ARB_explicit_uniform_location int
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GL_ARB_fragment_coord_conventions int
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GL_ARB_fragment_layer_viewport int
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GL_ARB_framebuffer_no_attachments int
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GL_ARB_framebuffer_object int
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GL_ARB_framebuffer_sRGB int
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GL_ARB_get_program_binary int
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GL_ARB_get_texture_sub_image int
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GL_ARB_gpu_shader5 int
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GL_ARB_gpu_shader_fp64 int
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GL_ARB_half_float_vertex int
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GL_ARB_imaging int
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GL_ARB_indirect_parameters int
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GL_ARB_internalformat_query int
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GL_ARB_internalformat_query2 int
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GL_ARB_invalidate_subdata int
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GL_ARB_map_buffer_alignment int
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GL_ARB_map_buffer_range int
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GL_ARB_multi_bind int
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GL_ARB_multi_draw_indirect int
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GL_ARB_occlusion_query2 int
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GL_ARB_pipeline_statistics_query int
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GL_ARB_program_interface_query int
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GL_ARB_provoking_vertex int
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GL_ARB_query_buffer_object int
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GL_ARB_robust_buffer_access_behavior int
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GL_ARB_robustness int
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GL_ARB_robustness_isolation int
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GL_ARB_sample_shading int
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GL_ARB_sampler_objects int
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GL_ARB_seamless_cube_map int
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GL_ARB_seamless_cubemap_per_texture int
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GL_ARB_separate_shader_objects int
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GL_ARB_shader_atomic_counters int
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GL_ARB_shader_bit_encoding int
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GL_ARB_shader_draw_parameters int
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GL_ARB_shader_group_vote int
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GL_ARB_shader_image_load_store int
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GL_ARB_shader_image_size int
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GL_ARB_shader_precision int
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GL_ARB_shader_stencil_export int
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GL_ARB_shader_storage_buffer_object int
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GL_ARB_shader_subroutine int
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GL_ARB_shader_texture_image_samples int
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GL_ARB_shading_language_420pack int
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GL_ARB_shading_language_include int
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GL_ARB_shading_language_packing int
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GL_ARB_sparse_buffer int
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GL_ARB_sparse_texture int
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GL_ARB_stencil_texturing int
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GL_ARB_sync int
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GL_ARB_tessellation_shader int
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GL_ARB_texture_barrier int
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GL_ARB_texture_buffer_object_rgb32 int
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GL_ARB_texture_buffer_range int
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GL_ARB_texture_compression_bptc int
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GL_ARB_texture_compression_rgtc int
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GL_ARB_texture_cube_map_array int
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GL_ARB_texture_gather int
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GL_ARB_texture_mirror_clamp_to_edge int
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GL_ARB_texture_multisample int
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GL_ARB_texture_query_levels int
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GL_ARB_texture_query_lod int
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GL_ARB_texture_rg int
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GL_ARB_texture_rgb10_a2ui int
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GL_ARB_texture_stencil8 int
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GL_ARB_texture_storage int
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GL_ARB_texture_storage_multisample int
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GL_ARB_texture_swizzle int
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GL_ARB_texture_view int
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GL_ARB_timer_query int
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GL_ARB_transform_feedback2 int
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GL_ARB_transform_feedback3 int
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GL_ARB_transform_feedback_instanced int
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GL_ARB_transform_feedback_overflow_query int
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GL_ARB_uniform_buffer_object int
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GL_ARB_vertex_array_bgra int
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GL_ARB_vertex_array_object int
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GL_ARB_vertex_attrib_64bit int
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GL_ARB_vertex_attrib_binding int
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GL_ARB_vertex_type_2_10_10_10_rev int
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GL_ARB_vertex_type_10f_11f_11f_rev int
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GL_ARB_viewport_array int
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GL_ARRAY_BUFFER int
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GL_ARRAY_BUFFER_BINDING int
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GL_ARRAY_SIZE int
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GL_ARRAY_STRIDE int
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GL_ATOMIC_COUNTER_BARRIER_BIT int
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GL_ATOMIC_COUNTER_BUFFER int
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES int
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS int
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GL_ATOMIC_COUNTER_BUFFER_BINDING int
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GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE int
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GL_ATOMIC_COUNTER_BUFFER_INDEX int
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER int
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER int
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER int
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER int
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER int
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER int
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GL_ATOMIC_COUNTER_BUFFER_SIZE int
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GL_ATOMIC_COUNTER_BUFFER_START int
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GL_ATTACHED_SHADERS int
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GL_AUTO_GENERATE_MIPMAP int
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GL_BACK int
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GL_BACK_LEFT int
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GL_BACK_RIGHT int
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GL_BGR int
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GL_BGR_INTEGER int
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GL_BGRA int
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GL_BGRA_INTEGER int
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GL_BLEND int
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GL_BLEND_COLOR int
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GL_BLEND_DST int
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GL_BLEND_DST_ALPHA int
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GL_BLEND_DST_RGB int
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GL_BLEND_EQUATION int
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GL_BLEND_EQUATION_ALPHA int
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GL_BLEND_EQUATION_RGB int
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GL_BLEND_SRC int
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GL_BLEND_SRC_ALPHA int
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GL_BLEND_SRC_RGB int
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GL_BLOCK_INDEX int
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GL_BLUE int
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GL_BLUE_INTEGER int
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GL_BOOL int
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GL_BOOL_VEC2 int
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GL_BOOL_VEC3 int
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GL_BOOL_VEC4 int
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GL_BUFFER int
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GL_BUFFER_ACCESS int
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GL_BUFFER_ACCESS_FLAGS int
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GL_BUFFER_BINDING int
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GL_BUFFER_DATA_SIZE int
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GL_BUFFER_IMMUTABLE_STORAGE int
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GL_BUFFER_MAP_LENGTH int
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GL_BUFFER_MAP_OFFSET int
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GL_BUFFER_MAP_POINTER int
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GL_BUFFER_MAPPED int
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GL_BUFFER_SIZE int
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GL_BUFFER_STORAGE_FLAGS int
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GL_BUFFER_UPDATE_BARRIER_BIT int
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GL_BUFFER_USAGE int
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GL_BUFFER_VARIABLE int
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GL_BYTE int
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GL_CAVEAT_SUPPORT int
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GL_CCW int
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GL_CLAMP_READ_COLOR int
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GL_CLAMP_TO_BORDER int
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GL_CLAMP_TO_EDGE int
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GL_CLEAR int
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GL_CLEAR_BUFFER int
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GL_CLEAR_TEXTURE int
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GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT int
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GL_CLIENT_STORAGE_BIT int
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GL_CLIP_DEPTH_MODE int
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GL_CLIP_DISTANCE0 int
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GL_CLIP_DISTANCE1 int
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GL_CLIP_DISTANCE2 int
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GL_CLIP_DISTANCE3 int
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GL_CLIP_DISTANCE4 int
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GL_CLIP_DISTANCE5 int
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GL_CLIP_DISTANCE6 int
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GL_CLIP_DISTANCE7 int
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GL_CLIP_ORIGIN int
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GL_CLIPPING_INPUT_PRIMITIVES_ARB int
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GL_CLIPPING_OUTPUT_PRIMITIVES_ARB int
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GL_COLOR int
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GL_COLOR_ATTACHMENT0 int
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GL_COLOR_ATTACHMENT1 int
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GL_COLOR_ATTACHMENT2 int
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GL_COLOR_ATTACHMENT3 int
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GL_COLOR_ATTACHMENT4 int
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GL_COLOR_ATTACHMENT5 int
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GL_COLOR_ATTACHMENT6 int
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GL_COLOR_ATTACHMENT7 int
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GL_COLOR_ATTACHMENT8 int
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GL_COLOR_ATTACHMENT9 int
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GL_COLOR_ATTACHMENT10 int
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GL_COLOR_ATTACHMENT11 int
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GL_COLOR_ATTACHMENT12 int
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GL_COLOR_ATTACHMENT13 int
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GL_COLOR_ATTACHMENT14 int
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GL_COLOR_ATTACHMENT15 int
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GL_COLOR_BUFFER_BIT int
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GL_COLOR_CLEAR_VALUE int
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GL_COLOR_COMPONENTS int
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GL_COLOR_ENCODING int
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GL_COLOR_LOGIC_OP int
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GL_COLOR_RENDERABLE int
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GL_COLOR_WRITEMASK int
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GL_COMMAND_BARRIER_BIT int
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GL_COMPARE_REF_TO_TEXTURE int
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GL_COMPATIBLE_SUBROUTINES int
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GL_COMPILE_STATUS int
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GL_COMPRESSED_R11_EAC int
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GL_COMPRESSED_RED int
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GL_COMPRESSED_RED_RGTC1 int
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GL_COMPRESSED_RG int
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GL_COMPRESSED_RG11_EAC int
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GL_COMPRESSED_RG_RGTC2 int
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GL_COMPRESSED_RGB int
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GL_COMPRESSED_RGB8_ETC2 int
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GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 int
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GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT int
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GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB int
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GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT int
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GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB int
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GL_COMPRESSED_RGBA int
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GL_COMPRESSED_RGBA8_ETC2_EAC int
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR int
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GL_COMPRESSED_RGBA_ASTC_5x4_KHR int
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GL_COMPRESSED_RGBA_ASTC_5x5_KHR int
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GL_COMPRESSED_RGBA_ASTC_6x5_KHR int
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GL_COMPRESSED_RGBA_ASTC_6x6_KHR int
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GL_COMPRESSED_RGBA_ASTC_8x5_KHR int
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GL_COMPRESSED_RGBA_ASTC_8x6_KHR int
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GL_COMPRESSED_RGBA_ASTC_8x8_KHR int
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GL_COMPRESSED_RGBA_ASTC_10x5_KHR int
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GL_COMPRESSED_RGBA_ASTC_10x6_KHR int
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GL_COMPRESSED_RGBA_ASTC_10x8_KHR int
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GL_COMPRESSED_RGBA_ASTC_10x10_KHR int
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GL_COMPRESSED_RGBA_ASTC_12x10_KHR int
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GL_COMPRESSED_RGBA_ASTC_12x12_KHR int
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GL_COMPRESSED_RGBA_BPTC_UNORM int
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GL_COMPRESSED_RGBA_BPTC_UNORM_ARB int
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GL_COMPRESSED_SIGNED_R11_EAC int
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GL_COMPRESSED_SIGNED_RED_RGTC1 int
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GL_COMPRESSED_SIGNED_RG11_EAC int
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GL_COMPRESSED_SIGNED_RG_RGTC2 int
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GL_COMPRESSED_SRGB int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR int
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GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC int
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GL_COMPRESSED_SRGB8_ETC2 int
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GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 int
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GL_COMPRESSED_SRGB_ALPHA int
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GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM int
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GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB int
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GL_COMPRESSED_TEXTURE_FORMATS int
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GL_COMPUTE_SHADER int
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GL_COMPUTE_SHADER_BIT int
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GL_COMPUTE_SHADER_INVOCATIONS_ARB int
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GL_COMPUTE_SUBROUTINE int
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GL_COMPUTE_SUBROUTINE_UNIFORM int
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GL_COMPUTE_TEXTURE int
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GL_COMPUTE_WORK_GROUP_SIZE int
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GL_CONDITION_SATISFIED int
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GL_CONSTANT_ALPHA int
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GL_CONSTANT_COLOR int
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT int
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GL_CONTEXT_CORE_PROFILE_BIT int
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GL_CONTEXT_FLAG_DEBUG_BIT int
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT int
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GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT int
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GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB int
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GL_CONTEXT_FLAGS int
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GL_CONTEXT_LOST int
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GL_CONTEXT_PROFILE_MASK int
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GL_CONTEXT_RELEASE_BEHAVIOR int
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GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH int
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GL_CONTEXT_ROBUST_ACCESS int
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GL_COPY int
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GL_COPY_INVERTED int
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GL_COPY_READ_BUFFER int
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GL_COPY_READ_BUFFER_BINDING int
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GL_COPY_WRITE_BUFFER int
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GL_COPY_WRITE_BUFFER_BINDING int
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GL_CULL_FACE int
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GL_CULL_FACE_MODE int
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GL_CURRENT_PROGRAM int
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GL_CURRENT_QUERY int
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GL_CURRENT_VERTEX_ATTRIB int
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GL_CW int
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GL_DEBUG_CALLBACK_FUNCTION int
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GL_DEBUG_CALLBACK_FUNCTION_ARB int
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GL_DEBUG_CALLBACK_USER_PARAM int
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GL_DEBUG_CALLBACK_USER_PARAM_ARB int
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GL_DEBUG_GROUP_STACK_DEPTH int
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GL_DEBUG_LOGGED_MESSAGES int
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GL_DEBUG_LOGGED_MESSAGES_ARB int
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH int
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB int
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GL_DEBUG_OUTPUT int
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GL_DEBUG_OUTPUT_SYNCHRONOUS int
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GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB int
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GL_DEBUG_SEVERITY_HIGH int
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GL_DEBUG_SEVERITY_HIGH_ARB int
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GL_DEBUG_SEVERITY_LOW int
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GL_DEBUG_SEVERITY_LOW_ARB int
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GL_DEBUG_SEVERITY_MEDIUM int
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GL_DEBUG_SEVERITY_MEDIUM_ARB int
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GL_DEBUG_SEVERITY_NOTIFICATION int
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GL_DEBUG_SOURCE_API int
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GL_DEBUG_SOURCE_API_ARB int
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GL_DEBUG_SOURCE_APPLICATION int
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GL_DEBUG_SOURCE_APPLICATION_ARB int
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GL_DEBUG_SOURCE_OTHER int
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GL_DEBUG_SOURCE_OTHER_ARB int
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GL_DEBUG_SOURCE_SHADER_COMPILER int
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GL_DEBUG_SOURCE_SHADER_COMPILER_ARB int
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GL_DEBUG_SOURCE_THIRD_PARTY int
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GL_DEBUG_SOURCE_THIRD_PARTY_ARB int
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GL_DEBUG_SOURCE_WINDOW_SYSTEM int
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GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB int
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR int
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB int
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GL_DEBUG_TYPE_ERROR int
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GL_DEBUG_TYPE_ERROR_ARB int
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GL_DEBUG_TYPE_MARKER int
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GL_DEBUG_TYPE_OTHER int
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GL_DEBUG_TYPE_OTHER_ARB int
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GL_DEBUG_TYPE_PERFORMANCE int
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GL_DEBUG_TYPE_PERFORMANCE_ARB int
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GL_DEBUG_TYPE_POP_GROUP int
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GL_DEBUG_TYPE_PORTABILITY int
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GL_DEBUG_TYPE_PORTABILITY_ARB int
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GL_DEBUG_TYPE_PUSH_GROUP int
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR int
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB int
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GL_DECR int
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GL_DECR_WRAP int
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GL_DELETE_STATUS int
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GL_DEPTH int
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GL_DEPTH24_STENCIL8 int
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GL_DEPTH32F_STENCIL8 int
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GL_DEPTH_ATTACHMENT int
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GL_DEPTH_BUFFER_BIT int
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GL_DEPTH_CLAMP int
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GL_DEPTH_CLEAR_VALUE int
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GL_DEPTH_COMPONENT int
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GL_DEPTH_COMPONENT16 int
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GL_DEPTH_COMPONENT24 int
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GL_DEPTH_COMPONENT32 int
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GL_DEPTH_COMPONENT32F int
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GL_DEPTH_COMPONENTS int
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GL_DEPTH_FUNC int
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GL_DEPTH_RANGE int
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GL_DEPTH_RENDERABLE int
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GL_DEPTH_STENCIL int
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GL_DEPTH_STENCIL_ATTACHMENT int
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GL_DEPTH_STENCIL_TEXTURE_MODE int
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GL_DEPTH_TEST int
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GL_DEPTH_WRITEMASK int
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GL_DISPATCH_INDIRECT_BUFFER int
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GL_DISPATCH_INDIRECT_BUFFER_BINDING int
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GL_DITHER int
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GL_DONT_CARE int
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GL_DOUBLE int
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GL_DOUBLE_MAT2 int
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GL_DOUBLE_MAT2x3 int
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GL_DOUBLE_MAT2x4 int
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GL_DOUBLE_MAT3 int
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GL_DOUBLE_MAT3x2 int
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GL_DOUBLE_MAT3x4 int
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GL_DOUBLE_MAT4 int
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GL_DOUBLE_MAT4x2 int
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GL_DOUBLE_MAT4x3 int
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GL_DOUBLE_VEC2 int
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GL_DOUBLE_VEC3 int
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GL_DOUBLE_VEC4 int
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GL_DOUBLEBUFFER int
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GL_DRAW_BUFFER int
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GL_DRAW_BUFFER0 int
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GL_DRAW_BUFFER1 int
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GL_DRAW_BUFFER2 int
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GL_DRAW_BUFFER3 int
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GL_DRAW_BUFFER4 int
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GL_DRAW_BUFFER5 int
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GL_DRAW_BUFFER6 int
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GL_DRAW_BUFFER7 int
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GL_DRAW_BUFFER8 int
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GL_DRAW_BUFFER9 int
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GL_DRAW_BUFFER10 int
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GL_DRAW_BUFFER11 int
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GL_DRAW_BUFFER12 int
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GL_DRAW_BUFFER13 int
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GL_DRAW_BUFFER14 int
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GL_DRAW_BUFFER15 int
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GL_DRAW_FRAMEBUFFER int
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GL_DRAW_FRAMEBUFFER_BINDING int
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GL_DRAW_INDIRECT_BUFFER int
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GL_DRAW_INDIRECT_BUFFER_BINDING int
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GL_DST_ALPHA int
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GL_DST_COLOR int
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GL_DYNAMIC_COPY int
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GL_DYNAMIC_DRAW int
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GL_DYNAMIC_READ int
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GL_DYNAMIC_STORAGE_BIT int
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GL_ELEMENT_ARRAY_BARRIER_BIT int
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GL_ELEMENT_ARRAY_BUFFER int
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GL_ELEMENT_ARRAY_BUFFER_BINDING int
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GL_EQUAL int
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GL_EQUIV int
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GL_EXTENSIONS int
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GL_FALSE int
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GL_FASTEST int
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GL_FILL int
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GL_FILTER int
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GL_FIRST_VERTEX_CONVENTION int
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GL_FIXED int
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GL_FIXED_ONLY int
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GL_FLOAT int
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV int
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GL_FLOAT_MAT2 int
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GL_FLOAT_MAT2x3 int
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GL_FLOAT_MAT2x4 int
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GL_FLOAT_MAT3 int
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GL_FLOAT_MAT3x2 int
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GL_FLOAT_MAT3x4 int
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GL_FLOAT_MAT4 int
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GL_FLOAT_MAT4x2 int
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GL_FLOAT_MAT4x3 int
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GL_FLOAT_VEC2 int
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GL_FLOAT_VEC3 int
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GL_FLOAT_VEC4 int
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GL_FRACTIONAL_EVEN int
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GL_FRACTIONAL_ODD int
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GL_FRAGMENT_INTERPOLATION_OFFSET_BITS int
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GL_FRAGMENT_SHADER int
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GL_FRAGMENT_SHADER_BIT int
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT int
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GL_FRAGMENT_SHADER_INVOCATIONS_ARB int
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GL_FRAGMENT_SUBROUTINE int
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GL_FRAGMENT_SUBROUTINE_UNIFORM int
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GL_FRAGMENT_TEXTURE int
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GL_FRAMEBUFFER int
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE int
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GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE int
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GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING int
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GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE int
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE int
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE int
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED int
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME int
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE int
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE int
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE int
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE int
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER int
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL int
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GL_FRAMEBUFFER_BARRIER_BIT int
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GL_FRAMEBUFFER_BINDING int
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GL_FRAMEBUFFER_BLEND int
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GL_FRAMEBUFFER_COMPLETE int
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GL_FRAMEBUFFER_DEFAULT int
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GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS int
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GL_FRAMEBUFFER_DEFAULT_HEIGHT int
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GL_FRAMEBUFFER_DEFAULT_LAYERS int
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GL_FRAMEBUFFER_DEFAULT_SAMPLES int
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GL_FRAMEBUFFER_DEFAULT_WIDTH int
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT int
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER int
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS int
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT int
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE int
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER int
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GL_FRAMEBUFFER_RENDERABLE int
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GL_FRAMEBUFFER_RENDERABLE_LAYERED int
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GL_FRAMEBUFFER_SRGB int
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GL_FRAMEBUFFER_UNDEFINED int
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GL_FRAMEBUFFER_UNSUPPORTED int
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GL_FRONT int
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GL_FRONT_AND_BACK int
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GL_FRONT_FACE int
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GL_FRONT_LEFT int
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GL_FRONT_RIGHT int
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GL_FULL_SUPPORT int
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GL_FUNC_ADD int
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GL_FUNC_REVERSE_SUBTRACT int
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GL_FUNC_SUBTRACT int
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GL_GEOMETRY_INPUT_TYPE int
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GL_GEOMETRY_OUTPUT_TYPE int
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GL_GEOMETRY_SHADER int
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GL_GEOMETRY_SHADER_BIT int
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GL_GEOMETRY_SHADER_INVOCATIONS int
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GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB int
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GL_GEOMETRY_SUBROUTINE int
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GL_GEOMETRY_SUBROUTINE_UNIFORM int
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GL_GEOMETRY_TEXTURE int
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GL_GEOMETRY_VERTICES_OUT int
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GL_GEQUAL int
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GL_GET_TEXTURE_IMAGE_FORMAT int
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GL_GET_TEXTURE_IMAGE_TYPE int
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GL_GREATER int
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GL_GREEN int
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GL_GREEN_INTEGER int
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GL_GUILTY_CONTEXT_RESET int
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GL_GUILTY_CONTEXT_RESET_ARB int
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GL_HALF_FLOAT int
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GL_HIGH_FLOAT int
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GL_HIGH_INT int
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GL_IMAGE_1D int
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GL_IMAGE_1D_ARRAY int
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GL_IMAGE_2D int
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GL_IMAGE_2D_ARRAY int
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GL_IMAGE_2D_MULTISAMPLE int
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GL_IMAGE_2D_MULTISAMPLE_ARRAY int
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GL_IMAGE_2D_RECT int
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GL_IMAGE_3D int
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GL_IMAGE_BINDING_ACCESS int
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GL_IMAGE_BINDING_FORMAT int
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GL_IMAGE_BINDING_LAYER int
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GL_IMAGE_BINDING_LAYERED int
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GL_IMAGE_BINDING_LEVEL int
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GL_IMAGE_BINDING_NAME int
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GL_IMAGE_BUFFER int
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GL_IMAGE_CLASS_1_X_8 int
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GL_IMAGE_CLASS_1_X_16 int
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GL_IMAGE_CLASS_1_X_32 int
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GL_IMAGE_CLASS_2_X_8 int
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GL_IMAGE_CLASS_2_X_16 int
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GL_IMAGE_CLASS_2_X_32 int
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GL_IMAGE_CLASS_4_X_8 int
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GL_IMAGE_CLASS_4_X_16 int
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GL_IMAGE_CLASS_4_X_32 int
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GL_IMAGE_CLASS_10_10_10_2 int
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GL_IMAGE_CLASS_11_11_10 int
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GL_IMAGE_COMPATIBILITY_CLASS int
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GL_IMAGE_CUBE int
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GL_IMAGE_CUBE_MAP_ARRAY int
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS int
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE int
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GL_IMAGE_FORMAT_COMPATIBILITY_TYPE int
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GL_IMAGE_PIXEL_FORMAT int
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GL_IMAGE_PIXEL_TYPE int
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GL_IMAGE_TEXEL_SIZE int
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GL_IMPLEMENTATION_COLOR_READ_FORMAT int
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GL_IMPLEMENTATION_COLOR_READ_TYPE int
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GL_INCR int
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GL_INCR_WRAP int
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GL_INFO_LOG_LENGTH int
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GL_INNOCENT_CONTEXT_RESET int
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GL_INNOCENT_CONTEXT_RESET_ARB int
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GL_INT int
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GL_INT_2_10_10_10_REV int
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GL_INT_IMAGE_1D int
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GL_INT_IMAGE_1D_ARRAY int
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GL_INT_IMAGE_2D int
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GL_INT_IMAGE_2D_ARRAY int
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GL_INT_IMAGE_2D_MULTISAMPLE int
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GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY int
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GL_INT_IMAGE_2D_RECT int
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GL_INT_IMAGE_3D int
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GL_INT_IMAGE_BUFFER int
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GL_INT_IMAGE_CUBE int
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GL_INT_IMAGE_CUBE_MAP_ARRAY int
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GL_INT_SAMPLER_1D int
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GL_INT_SAMPLER_1D_ARRAY int
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GL_INT_SAMPLER_2D int
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GL_INT_SAMPLER_2D_ARRAY int
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GL_INT_SAMPLER_2D_MULTISAMPLE int
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY int
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GL_INT_SAMPLER_2D_RECT int
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GL_INT_SAMPLER_3D int
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GL_INT_SAMPLER_BUFFER int
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GL_INT_SAMPLER_CUBE int
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GL_INT_SAMPLER_CUBE_MAP_ARRAY int
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GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB int
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GL_INT_VEC2 int
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GL_INT_VEC3 int
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GL_INT_VEC4 int
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GL_INTERLEAVED_ATTRIBS int
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GL_INTERNALFORMAT_ALPHA_SIZE int
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GL_INTERNALFORMAT_ALPHA_TYPE int
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GL_INTERNALFORMAT_BLUE_SIZE int
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GL_INTERNALFORMAT_BLUE_TYPE int
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GL_INTERNALFORMAT_DEPTH_SIZE int
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GL_INTERNALFORMAT_DEPTH_TYPE int
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GL_INTERNALFORMAT_GREEN_SIZE int
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GL_INTERNALFORMAT_GREEN_TYPE int
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GL_INTERNALFORMAT_PREFERRED int
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GL_INTERNALFORMAT_RED_SIZE int
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GL_INTERNALFORMAT_RED_TYPE int
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GL_INTERNALFORMAT_SHARED_SIZE int
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GL_INTERNALFORMAT_STENCIL_SIZE int
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GL_INTERNALFORMAT_STENCIL_TYPE int
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GL_INTERNALFORMAT_SUPPORTED int
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GL_INVALID_ENUM int
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GL_INVALID_FRAMEBUFFER_OPERATION int
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GL_INVALID_INDEX int
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GL_INVALID_OPERATION int
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GL_INVALID_VALUE int
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GL_INVERT int
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GL_IS_PER_PATCH int
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GL_IS_ROW_MAJOR int
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GL_ISOLINES int
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GL_KEEP int
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GL_KHR_context_flush_control int
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GL_KHR_debug int
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GL_KHR_robust_buffer_access_behavior int
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GL_KHR_robustness int
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GL_KHR_texture_compression_astc_hdr int
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GL_KHR_texture_compression_astc_ldr int
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GL_LAST_VERTEX_CONVENTION int
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GL_LAYER_PROVOKING_VERTEX int
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GL_LEFT int
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GL_LEQUAL int
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GL_LESS int
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GL_LINE int
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GL_LINE_LOOP int
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GL_LINE_SMOOTH int
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GL_LINE_SMOOTH_HINT int
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GL_LINE_STRIP int
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GL_LINE_STRIP_ADJACENCY int
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GL_LINE_WIDTH int
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GL_LINE_WIDTH_GRANULARITY int
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GL_LINE_WIDTH_RANGE int
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GL_LINEAR int
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GL_LINEAR_MIPMAP_LINEAR int
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GL_LINEAR_MIPMAP_NEAREST int
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GL_LINES int
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GL_LINES_ADJACENCY int
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GL_LOCATION int
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GL_LOCATION_COMPONENT int
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GL_LOCATION_INDEX int
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GL_LOGIC_OP_MODE int
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GL_LOSE_CONTEXT_ON_RESET int
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GL_LOSE_CONTEXT_ON_RESET_ARB int
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GL_LOW_FLOAT int
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GL_LOW_INT int
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GL_LOWER_LEFT int
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GL_MAJOR_VERSION int
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GL_MANUAL_GENERATE_MIPMAP int
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GL_MAP_COHERENT_BIT int
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GL_MAP_FLUSH_EXPLICIT_BIT int
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GL_MAP_INVALIDATE_BUFFER_BIT int
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GL_MAP_INVALIDATE_RANGE_BIT int
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GL_MAP_PERSISTENT_BIT int
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GL_MAP_READ_BIT int
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GL_MAP_UNSYNCHRONIZED_BIT int
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GL_MAP_WRITE_BIT int
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GL_MATRIX_STRIDE int
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GL_MAX int
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GL_MAX_3D_TEXTURE_SIZE int
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GL_MAX_ARRAY_TEXTURE_LAYERS int
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GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS int
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GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE int
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GL_MAX_CLIP_DISTANCES int
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GL_MAX_COLOR_ATTACHMENTS int
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GL_MAX_COLOR_TEXTURE_SAMPLES int
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GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_COMBINED_ATOMIC_COUNTERS int
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES int
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS int
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GL_MAX_COMBINED_DIMENSIONS int
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS int
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS int
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GL_MAX_COMBINED_IMAGE_UNIFORMS int
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GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS int
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GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES int
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS int
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GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS int
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GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS int
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS int
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GL_MAX_COMBINED_UNIFORM_BLOCKS int
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS int
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_COMPUTE_ATOMIC_COUNTERS int
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GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB int
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GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB int
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GL_MAX_COMPUTE_IMAGE_UNIFORMS int
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS int
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE int
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS int
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GL_MAX_COMPUTE_UNIFORM_BLOCKS int
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS int
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GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB int
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GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB int
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GL_MAX_COMPUTE_WORK_GROUP_COUNT int
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS int
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GL_MAX_COMPUTE_WORK_GROUP_SIZE int
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GL_MAX_CUBE_MAP_TEXTURE_SIZE int
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GL_MAX_CULL_DISTANCES int
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GL_MAX_DEBUG_GROUP_STACK_DEPTH int
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GL_MAX_DEBUG_LOGGED_MESSAGES int
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GL_MAX_DEBUG_LOGGED_MESSAGES_ARB int
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GL_MAX_DEBUG_MESSAGE_LENGTH int
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GL_MAX_DEBUG_MESSAGE_LENGTH_ARB int
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GL_MAX_DEPTH int
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GL_MAX_DEPTH_TEXTURE_SAMPLES int
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GL_MAX_DRAW_BUFFERS int
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GL_MAX_DUAL_SOURCE_DRAW_BUFFERS int
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GL_MAX_ELEMENT_INDEX int
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GL_MAX_ELEMENTS_INDICES int
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GL_MAX_ELEMENTS_VERTICES int
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_FRAGMENT_ATOMIC_COUNTERS int
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS int
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GL_MAX_FRAGMENT_INPUT_COMPONENTS int
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET int
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS int
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS int
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS int
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GL_MAX_FRAGMENT_UNIFORM_VECTORS int
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GL_MAX_FRAMEBUFFER_HEIGHT int
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GL_MAX_FRAMEBUFFER_LAYERS int
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GL_MAX_FRAMEBUFFER_SAMPLES int
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GL_MAX_FRAMEBUFFER_WIDTH int
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_GEOMETRY_ATOMIC_COUNTERS int
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS int
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GL_MAX_GEOMETRY_INPUT_COMPONENTS int
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS int
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GL_MAX_GEOMETRY_OUTPUT_VERTICES int
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GL_MAX_GEOMETRY_SHADER_INVOCATIONS int
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GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS int
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS int
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS int
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS int
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS int
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GL_MAX_HEIGHT int
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GL_MAX_IMAGE_SAMPLES int
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GL_MAX_IMAGE_UNITS int
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GL_MAX_INTEGER_SAMPLES int
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GL_MAX_LABEL_LENGTH int
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GL_MAX_LAYERS int
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GL_MAX_NAME_LENGTH int
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GL_MAX_NUM_ACTIVE_VARIABLES int
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GL_MAX_NUM_COMPATIBLE_SUBROUTINES int
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GL_MAX_PATCH_VERTICES int
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GL_MAX_PROGRAM_TEXEL_OFFSET int
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GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB int
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET int
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB int
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GL_MAX_RECTANGLE_TEXTURE_SIZE int
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GL_MAX_RENDERBUFFER_SIZE int
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GL_MAX_SAMPLE_MASK_WORDS int
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GL_MAX_SAMPLES int
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GL_MAX_SERVER_WAIT_TIMEOUT int
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GL_MAX_SHADER_STORAGE_BLOCK_SIZE int
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GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS int
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GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB int
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GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB int
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GL_MAX_SPARSE_TEXTURE_SIZE_ARB int
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GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS int
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GL_MAX_SUBROUTINES int
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS int
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS int
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GL_MAX_TESS_CONTROL_INPUT_COMPONENTS int
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GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS int
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS int
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS int
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GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS int
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS int
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS int
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS int
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS int
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS int
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GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS int
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS int
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS int
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS int
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS int
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GL_MAX_TESS_GEN_LEVEL int
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GL_MAX_TESS_PATCH_COMPONENTS int
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GL_MAX_TEXTURE_BUFFER_SIZE int
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GL_MAX_TEXTURE_IMAGE_UNITS int
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GL_MAX_TEXTURE_LOD_BIAS int
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GL_MAX_TEXTURE_SIZE int
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GL_MAX_TRANSFORM_FEEDBACK_BUFFERS int
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS int
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS int
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS int
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GL_MAX_UNIFORM_BLOCK_SIZE int
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GL_MAX_UNIFORM_BUFFER_BINDINGS int
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GL_MAX_UNIFORM_LOCATIONS int
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GL_MAX_VARYING_COMPONENTS int
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GL_MAX_VARYING_FLOATS int
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GL_MAX_VARYING_VECTORS int
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS int
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GL_MAX_VERTEX_ATOMIC_COUNTERS int
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GL_MAX_VERTEX_ATTRIB_BINDINGS int
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GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET int
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GL_MAX_VERTEX_ATTRIB_STRIDE int
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GL_MAX_VERTEX_ATTRIBS int
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GL_MAX_VERTEX_IMAGE_UNIFORMS int
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GL_MAX_VERTEX_OUTPUT_COMPONENTS int
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS int
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GL_MAX_VERTEX_STREAMS int
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS int
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GL_MAX_VERTEX_UNIFORM_BLOCKS int
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GL_MAX_VERTEX_UNIFORM_COMPONENTS int
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GL_MAX_VERTEX_UNIFORM_VECTORS int
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GL_MAX_VIEWPORT_DIMS int
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GL_MAX_VIEWPORTS int
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GL_MAX_WIDTH int
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GL_MEDIUM_FLOAT int
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GL_MEDIUM_INT int
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GL_MIN int
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET int
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GL_MIN_MAP_BUFFER_ALIGNMENT int
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GL_MIN_PROGRAM_TEXEL_OFFSET int
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET int
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB int
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GL_MIN_SAMPLE_SHADING_VALUE int
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GL_MIN_SAMPLE_SHADING_VALUE_ARB int
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GL_MIN_SPARSE_LEVEL_ARB int
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GL_MINOR_VERSION int
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GL_MIPMAP int
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GL_MIRROR_CLAMP_TO_EDGE int
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GL_MIRRORED_REPEAT int
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GL_MULTISAMPLE int
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GL_NAME_LENGTH int
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GL_NAMED_STRING_LENGTH_ARB int
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GL_NAMED_STRING_TYPE_ARB int
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GL_NAND int
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GL_NEAREST int
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GL_NEAREST_MIPMAP_LINEAR int
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GL_NEAREST_MIPMAP_NEAREST int
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GL_NEGATIVE_ONE_TO_ONE int
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GL_NEVER int
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GL_NICEST int
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GL_NO_ERROR int
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GL_NO_RESET_NOTIFICATION int
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GL_NO_RESET_NOTIFICATION_ARB int
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GL_NONE int
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GL_NOOP int
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GL_NOR int
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GL_NOTEQUAL int
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GL_NUM_ACTIVE_VARIABLES int
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GL_NUM_COMPATIBLE_SUBROUTINES int
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GL_NUM_COMPRESSED_TEXTURE_FORMATS int
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GL_NUM_EXTENSIONS int
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GL_NUM_PROGRAM_BINARY_FORMATS int
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GL_NUM_SAMPLE_COUNTS int
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GL_NUM_SHADER_BINARY_FORMATS int
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GL_NUM_SHADING_LANGUAGE_VERSIONS int
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GL_NUM_VIRTUAL_PAGE_SIZES_ARB int
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GL_OBJECT_TYPE int
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GL_OFFSET int
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GL_ONE int
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GL_ONE_MINUS_CONSTANT_ALPHA int
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GL_ONE_MINUS_CONSTANT_COLOR int
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GL_ONE_MINUS_DST_ALPHA int
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GL_ONE_MINUS_DST_COLOR int
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GL_ONE_MINUS_SRC1_ALPHA int
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GL_ONE_MINUS_SRC1_COLOR int
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GL_ONE_MINUS_SRC_ALPHA int
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GL_ONE_MINUS_SRC_COLOR int
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GL_OR int
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GL_OR_INVERTED int
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GL_OR_REVERSE int
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GL_OUT_OF_MEMORY int
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GL_PACK_ALIGNMENT int
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GL_PACK_COMPRESSED_BLOCK_DEPTH int
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GL_PACK_COMPRESSED_BLOCK_HEIGHT int
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GL_PACK_COMPRESSED_BLOCK_SIZE int
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GL_PACK_COMPRESSED_BLOCK_WIDTH int
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GL_PACK_IMAGE_HEIGHT int
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GL_PACK_LSB_FIRST int
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GL_PACK_ROW_LENGTH int
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GL_PACK_SKIP_IMAGES int
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GL_PACK_SKIP_PIXELS int
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GL_PACK_SKIP_ROWS int
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GL_PACK_SWAP_BYTES int
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GL_PARAMETER_BUFFER_ARB int
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GL_PARAMETER_BUFFER_BINDING_ARB int
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GL_PATCH_DEFAULT_INNER_LEVEL int
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GL_PATCH_DEFAULT_OUTER_LEVEL int
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GL_PATCH_VERTICES int
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GL_PATCHES int
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GL_PIXEL_BUFFER_BARRIER_BIT int
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GL_PIXEL_PACK_BUFFER int
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GL_PIXEL_PACK_BUFFER_BINDING int
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GL_PIXEL_UNPACK_BUFFER int
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GL_PIXEL_UNPACK_BUFFER_BINDING int
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GL_POINT int
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GL_POINT_FADE_THRESHOLD_SIZE int
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GL_POINT_SIZE int
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GL_POINT_SIZE_GRANULARITY int
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GL_POINT_SIZE_RANGE int
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GL_POINT_SPRITE_COORD_ORIGIN int
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GL_POINTS int
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GL_POLYGON_MODE int
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GL_POLYGON_OFFSET_FACTOR int
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GL_POLYGON_OFFSET_FILL int
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GL_POLYGON_OFFSET_LINE int
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GL_POLYGON_OFFSET_POINT int
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GL_POLYGON_OFFSET_UNITS int
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GL_POLYGON_SMOOTH int
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GL_POLYGON_SMOOTH_HINT int
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GL_PRIMITIVE_RESTART int
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GL_PRIMITIVE_RESTART_FIXED_INDEX int
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GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED int
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GL_PRIMITIVE_RESTART_INDEX int
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GL_PRIMITIVES_GENERATED int
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GL_PRIMITIVES_SUBMITTED_ARB int
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GL_PROGRAM int
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GL_PROGRAM_BINARY_FORMATS int
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GL_PROGRAM_BINARY_LENGTH int
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT int
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GL_PROGRAM_INPUT int
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GL_PROGRAM_OUTPUT int
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GL_PROGRAM_PIPELINE int
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GL_PROGRAM_PIPELINE_BINDING int
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GL_PROGRAM_POINT_SIZE int
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GL_PROGRAM_SEPARABLE int
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GL_PROVOKING_VERTEX int
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GL_PROXY_TEXTURE_1D int
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GL_PROXY_TEXTURE_1D_ARRAY int
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GL_PROXY_TEXTURE_2D int
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GL_PROXY_TEXTURE_2D_ARRAY int
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GL_PROXY_TEXTURE_2D_MULTISAMPLE int
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GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY int
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GL_PROXY_TEXTURE_3D int
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GL_PROXY_TEXTURE_CUBE_MAP int
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GL_PROXY_TEXTURE_CUBE_MAP_ARRAY int
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GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB int
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GL_PROXY_TEXTURE_RECTANGLE int
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GL_QUADS int
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GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION int
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GL_QUERY int
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GL_QUERY_BUFFER int
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GL_QUERY_BUFFER_BARRIER_BIT int
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GL_QUERY_BUFFER_BINDING int
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GL_QUERY_BY_REGION_NO_WAIT int
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GL_QUERY_BY_REGION_NO_WAIT_INVERTED int
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GL_QUERY_BY_REGION_WAIT int
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GL_QUERY_BY_REGION_WAIT_INVERTED int
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GL_QUERY_COUNTER_BITS int
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GL_QUERY_NO_WAIT int
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GL_QUERY_NO_WAIT_INVERTED int
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GL_QUERY_RESULT int
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GL_QUERY_RESULT_AVAILABLE int
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GL_QUERY_RESULT_NO_WAIT int
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GL_QUERY_TARGET int
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GL_QUERY_WAIT int
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GL_QUERY_WAIT_INVERTED int
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GL_R3_G3_B2 int
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GL_R8 int
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GL_R8_SNORM int
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GL_R8I int
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GL_R8UI int
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GL_R11F_G11F_B10F int
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GL_R16 int
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GL_R16_SNORM int
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GL_R16F int
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GL_R16I int
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GL_R16UI int
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GL_R32F int
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GL_R32I int
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GL_R32UI int
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GL_RASTERIZER_DISCARD int
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GL_READ_BUFFER int
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GL_READ_FRAMEBUFFER int
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GL_READ_FRAMEBUFFER_BINDING int
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GL_READ_ONLY int
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GL_READ_PIXELS int
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GL_READ_PIXELS_FORMAT int
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GL_READ_PIXELS_TYPE int
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GL_READ_WRITE int
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GL_RED int
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GL_RED_INTEGER int
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GL_REFERENCED_BY_COMPUTE_SHADER int
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GL_REFERENCED_BY_FRAGMENT_SHADER int
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GL_REFERENCED_BY_GEOMETRY_SHADER int
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GL_REFERENCED_BY_TESS_CONTROL_SHADER int
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GL_REFERENCED_BY_TESS_EVALUATION_SHADER int
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GL_REFERENCED_BY_VERTEX_SHADER int
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GL_RENDERBUFFER int
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GL_RENDERBUFFER_ALPHA_SIZE int
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GL_RENDERBUFFER_BINDING int
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GL_RENDERBUFFER_BLUE_SIZE int
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GL_RENDERBUFFER_DEPTH_SIZE int
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GL_RENDERBUFFER_GREEN_SIZE int
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GL_RENDERBUFFER_HEIGHT int
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GL_RENDERBUFFER_INTERNAL_FORMAT int
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GL_RENDERBUFFER_RED_SIZE int
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GL_RENDERBUFFER_SAMPLES int
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GL_RENDERBUFFER_STENCIL_SIZE int
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GL_RENDERBUFFER_WIDTH int
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GL_RENDERER int
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GL_REPEAT int
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GL_REPLACE int
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GL_RESET_NOTIFICATION_STRATEGY int
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GL_RESET_NOTIFICATION_STRATEGY_ARB int
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GL_RG int
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GL_RG8 int
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GL_RG8_SNORM int
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GL_RG8I int
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GL_RG8UI int
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GL_RG16 int
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GL_RG16_SNORM int
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GL_RG16F int
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GL_RG16I int
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GL_RG16UI int
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GL_RG32F int
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GL_RG32I int
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GL_RG32UI int
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GL_RG_INTEGER int
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GL_RGB int
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GL_RGB4 int
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GL_RGB5 int
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GL_RGB5_A1 int
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GL_RGB8 int
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GL_RGB8_SNORM int
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GL_RGB8I int
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GL_RGB8UI int
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GL_RGB9_E5 int
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GL_RGB10 int
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GL_RGB10_A2 int
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GL_RGB10_A2UI int
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GL_RGB12 int
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GL_RGB16 int
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GL_RGB16_SNORM int
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GL_RGB16F int
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GL_RGB16I int
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GL_RGB16UI int
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GL_RGB32F int
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GL_RGB32I int
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GL_RGB32UI int
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GL_RGB565 int
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GL_RGB_INTEGER int
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GL_RGBA int
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GL_RGBA2 int
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GL_RGBA4 int
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GL_RGBA8 int
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GL_RGBA8_SNORM int
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GL_RGBA8I int
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GL_RGBA8UI int
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GL_RGBA12 int
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GL_RGBA16 int
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GL_RGBA16_SNORM int
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GL_RGBA16F int
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GL_RGBA16I int
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GL_RGBA16UI int
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GL_RGBA32F int
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GL_RGBA32I int
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GL_RGBA32UI int
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GL_RGBA_INTEGER int
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GL_RIGHT int
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GL_SAMPLE_ALPHA_TO_COVERAGE int
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GL_SAMPLE_ALPHA_TO_ONE int
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GL_SAMPLE_BUFFERS int
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GL_SAMPLE_COVERAGE int
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GL_SAMPLE_COVERAGE_INVERT int
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GL_SAMPLE_COVERAGE_VALUE int
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GL_SAMPLE_MASK int
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GL_SAMPLE_MASK_VALUE int
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GL_SAMPLE_POSITION int
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GL_SAMPLE_SHADING int
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GL_SAMPLE_SHADING_ARB int
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GL_SAMPLER int
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GL_SAMPLER_1D int
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GL_SAMPLER_1D_ARRAY int
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GL_SAMPLER_1D_ARRAY_SHADOW int
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GL_SAMPLER_1D_SHADOW int
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GL_SAMPLER_2D int
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GL_SAMPLER_2D_ARRAY int
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GL_SAMPLER_2D_ARRAY_SHADOW int
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GL_SAMPLER_2D_MULTISAMPLE int
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GL_SAMPLER_2D_MULTISAMPLE_ARRAY int
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GL_SAMPLER_2D_RECT int
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GL_SAMPLER_2D_RECT_SHADOW int
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GL_SAMPLER_2D_SHADOW int
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GL_SAMPLER_3D int
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GL_SAMPLER_BINDING int
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GL_SAMPLER_BUFFER int
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GL_SAMPLER_CUBE int
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GL_SAMPLER_CUBE_MAP_ARRAY int
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GL_SAMPLER_CUBE_MAP_ARRAY_ARB int
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW int
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB int
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GL_SAMPLER_CUBE_SHADOW int
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GL_SAMPLES int
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GL_SAMPLES_PASSED int
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GL_SCISSOR_BOX int
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GL_SCISSOR_TEST int
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GL_SEPARATE_ATTRIBS int
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GL_SET int
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GL_SHADER int
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GL_SHADER_BINARY_FORMATS int
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GL_SHADER_COMPILER int
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT int
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GL_SHADER_IMAGE_ATOMIC int
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GL_SHADER_IMAGE_LOAD int
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GL_SHADER_IMAGE_STORE int
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GL_SHADER_INCLUDE_ARB int
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GL_SHADER_SOURCE_LENGTH int
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GL_SHADER_STORAGE_BARRIER_BIT int
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GL_SHADER_STORAGE_BLOCK int
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GL_SHADER_STORAGE_BUFFER int
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GL_SHADER_STORAGE_BUFFER_BINDING int
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GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT int
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GL_SHADER_STORAGE_BUFFER_SIZE int
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GL_SHADER_STORAGE_BUFFER_START int
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GL_SHADER_TYPE int
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GL_SHADING_LANGUAGE_VERSION int
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GL_SHORT int
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GL_SIGNALED int
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GL_SIGNED_NORMALIZED int
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GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST int
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GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE int
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GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST int
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GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE int
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GL_SMOOTH_LINE_WIDTH_GRANULARITY int
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GL_SMOOTH_LINE_WIDTH_RANGE int
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GL_SMOOTH_POINT_SIZE_GRANULARITY int
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GL_SMOOTH_POINT_SIZE_RANGE int
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GL_SPARSE_BUFFER_PAGE_SIZE_ARB int
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GL_SPARSE_STORAGE_BIT_ARB int
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GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB int
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GL_SRC1_ALPHA int
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GL_SRC1_COLOR int
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GL_SRC_ALPHA int
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GL_SRC_ALPHA_SATURATE int
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GL_SRC_COLOR int
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GL_SRGB int
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GL_SRGB8 int
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GL_SRGB8_ALPHA8 int
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GL_SRGB_ALPHA int
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GL_SRGB_DECODE_ARB int
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GL_SRGB_READ int
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GL_SRGB_WRITE int
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GL_STACK_OVERFLOW int
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GL_STACK_UNDERFLOW int
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GL_STATIC_COPY int
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GL_STATIC_DRAW int
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GL_STATIC_READ int
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GL_STENCIL int
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GL_STENCIL_ATTACHMENT int
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GL_STENCIL_BACK_FAIL int
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GL_STENCIL_BACK_FUNC int
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GL_STENCIL_BACK_PASS_DEPTH_FAIL int
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GL_STENCIL_BACK_PASS_DEPTH_PASS int
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GL_STENCIL_BACK_REF int
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GL_STENCIL_BACK_VALUE_MASK int
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GL_STENCIL_BACK_WRITEMASK int
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GL_STENCIL_BUFFER_BIT int
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GL_STENCIL_CLEAR_VALUE int
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GL_STENCIL_COMPONENTS int
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GL_STENCIL_FAIL int
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GL_STENCIL_FUNC int
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GL_STENCIL_INDEX int
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GL_STENCIL_INDEX1 int
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GL_STENCIL_INDEX4 int
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GL_STENCIL_INDEX8 int
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GL_STENCIL_INDEX16 int
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GL_STENCIL_PASS_DEPTH_FAIL int
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GL_STENCIL_PASS_DEPTH_PASS int
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GL_STENCIL_REF int
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GL_STENCIL_RENDERABLE int
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GL_STENCIL_TEST int
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GL_STENCIL_VALUE_MASK int
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GL_STENCIL_WRITEMASK int
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GL_STEREO int
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GL_STREAM_COPY int
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GL_STREAM_DRAW int
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GL_STREAM_READ int
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GL_SUBPIXEL_BITS int
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GL_SYNC_CL_EVENT_ARB int
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GL_SYNC_CL_EVENT_COMPLETE_ARB int
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GL_SYNC_CONDITION int
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GL_SYNC_FENCE int
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GL_SYNC_FLAGS int
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GL_SYNC_FLUSH_COMMANDS_BIT int
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GL_SYNC_GPU_COMMANDS_COMPLETE int
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GL_SYNC_STATUS int
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GL_TESS_CONTROL_OUTPUT_VERTICES int
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GL_TESS_CONTROL_SHADER int
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GL_TESS_CONTROL_SHADER_BIT int
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GL_TESS_CONTROL_SHADER_PATCHES_ARB int
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GL_TESS_CONTROL_SUBROUTINE int
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GL_TESS_CONTROL_SUBROUTINE_UNIFORM int
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GL_TESS_CONTROL_TEXTURE int
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GL_TESS_EVALUATION_SHADER int
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GL_TESS_EVALUATION_SHADER_BIT int
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GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB int
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GL_TESS_EVALUATION_SUBROUTINE int
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GL_TESS_EVALUATION_SUBROUTINE_UNIFORM int
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GL_TESS_EVALUATION_TEXTURE int
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GL_TESS_GEN_MODE int
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GL_TESS_GEN_POINT_MODE int
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GL_TESS_GEN_SPACING int
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GL_TESS_GEN_VERTEX_ORDER int
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GL_TEXTURE int
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GL_TEXTURE0 int
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GL_TEXTURE1 int
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GL_TEXTURE2 int
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GL_TEXTURE3 int
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GL_TEXTURE4 int
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GL_TEXTURE5 int
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GL_TEXTURE6 int
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GL_TEXTURE7 int
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GL_TEXTURE8 int
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GL_TEXTURE9 int
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GL_TEXTURE10 int
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GL_TEXTURE11 int
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GL_TEXTURE12 int
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GL_TEXTURE13 int
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GL_TEXTURE14 int
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GL_TEXTURE15 int
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GL_TEXTURE16 int
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GL_TEXTURE17 int
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GL_TEXTURE18 int
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GL_TEXTURE19 int
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GL_TEXTURE20 int
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GL_TEXTURE21 int
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GL_TEXTURE22 int
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GL_TEXTURE23 int
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GL_TEXTURE24 int
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GL_TEXTURE25 int
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GL_TEXTURE26 int
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GL_TEXTURE27 int
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GL_TEXTURE28 int
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GL_TEXTURE29 int
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GL_TEXTURE30 int
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GL_TEXTURE31 int
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GL_TEXTURE_1D int
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GL_TEXTURE_1D_ARRAY int
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GL_TEXTURE_2D int
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GL_TEXTURE_2D_ARRAY int
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GL_TEXTURE_2D_MULTISAMPLE int
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GL_TEXTURE_2D_MULTISAMPLE_ARRAY int
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GL_TEXTURE_3D int
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GL_TEXTURE_ALPHA_SIZE int
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GL_TEXTURE_ALPHA_TYPE int
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GL_TEXTURE_BASE_LEVEL int
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GL_TEXTURE_BINDING int
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GL_TEXTURE_BINDING_1D int
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GL_TEXTURE_BINDING_1D_ARRAY int
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GL_TEXTURE_BINDING_2D int
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GL_TEXTURE_BINDING_2D_ARRAY int
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GL_TEXTURE_BINDING_2D_MULTISAMPLE int
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GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY int
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GL_TEXTURE_BINDING_3D int
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GL_TEXTURE_BINDING_BUFFER int
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GL_TEXTURE_BINDING_CUBE_MAP int
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GL_TEXTURE_BINDING_CUBE_MAP_ARRAY int
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GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB int
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GL_TEXTURE_BINDING_RECTANGLE int
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GL_TEXTURE_BLUE_SIZE int
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GL_TEXTURE_BLUE_TYPE int
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GL_TEXTURE_BORDER_COLOR int
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GL_TEXTURE_BUFFER int
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GL_TEXTURE_BUFFER_BINDING int
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GL_TEXTURE_BUFFER_DATA_STORE_BINDING int
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GL_TEXTURE_BUFFER_OFFSET int
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GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT int
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GL_TEXTURE_BUFFER_SIZE int
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GL_TEXTURE_COMPARE_FUNC int
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GL_TEXTURE_COMPARE_MODE int
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GL_TEXTURE_COMPRESSED int
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GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT int
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GL_TEXTURE_COMPRESSED_BLOCK_SIZE int
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GL_TEXTURE_COMPRESSED_BLOCK_WIDTH int
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GL_TEXTURE_COMPRESSED_IMAGE_SIZE int
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GL_TEXTURE_COMPRESSION_HINT int
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GL_TEXTURE_CUBE_MAP int
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GL_TEXTURE_CUBE_MAP_ARRAY int
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GL_TEXTURE_CUBE_MAP_ARRAY_ARB int
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X int
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y int
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z int
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GL_TEXTURE_CUBE_MAP_POSITIVE_X int
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y int
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z int
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GL_TEXTURE_CUBE_MAP_SEAMLESS int
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GL_TEXTURE_DEPTH int
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GL_TEXTURE_DEPTH_SIZE int
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GL_TEXTURE_DEPTH_TYPE int
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GL_TEXTURE_FETCH_BARRIER_BIT int
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS int
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GL_TEXTURE_GATHER int
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GL_TEXTURE_GATHER_SHADOW int
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GL_TEXTURE_GREEN_SIZE int
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GL_TEXTURE_GREEN_TYPE int
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GL_TEXTURE_HEIGHT int
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GL_TEXTURE_IMAGE_FORMAT int
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GL_TEXTURE_IMAGE_TYPE int
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GL_TEXTURE_IMMUTABLE_FORMAT int
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GL_TEXTURE_IMMUTABLE_LEVELS int
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GL_TEXTURE_INTERNAL_FORMAT int
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GL_TEXTURE_LOD_BIAS int
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GL_TEXTURE_MAG_FILTER int
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GL_TEXTURE_MAX_LEVEL int
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GL_TEXTURE_MAX_LOD int
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GL_TEXTURE_MIN_FILTER int
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GL_TEXTURE_MIN_LOD int
read / write
GL_TEXTURE_RECTANGLE int
read / write
GL_TEXTURE_RED_SIZE int
read / write
GL_TEXTURE_RED_TYPE int
read / write
GL_TEXTURE_SAMPLES int
read / write
GL_TEXTURE_SHADOW int
read / write
GL_TEXTURE_SHARED_SIZE int
read / write
GL_TEXTURE_SPARSE_ARB int
read / write
GL_TEXTURE_STENCIL_SIZE int
read / write
GL_TEXTURE_SWIZZLE_A int
read / write
GL_TEXTURE_SWIZZLE_B int
read / write
GL_TEXTURE_SWIZZLE_G int
read / write
GL_TEXTURE_SWIZZLE_R int
read / write
GL_TEXTURE_SWIZZLE_RGBA int
read / write
GL_TEXTURE_TARGET int
read / write
GL_TEXTURE_UPDATE_BARRIER_BIT int
read / write
GL_TEXTURE_VIEW int
read / write
GL_TEXTURE_VIEW_MIN_LAYER int
read / write
GL_TEXTURE_VIEW_MIN_LEVEL int
read / write
GL_TEXTURE_VIEW_NUM_LAYERS int
read / write
GL_TEXTURE_VIEW_NUM_LEVELS int
read / write
GL_TEXTURE_WIDTH int
read / write
GL_TEXTURE_WRAP_R int
read / write
GL_TEXTURE_WRAP_S int
read / write
GL_TEXTURE_WRAP_T int
read / write
GL_TIME_ELAPSED int
read / write
GL_TIMEOUT_EXPIRED int
read / write
GL_TIMEOUT_IGNORED int
read / write
GL_TIMESTAMP int
read / write
GL_TOP_LEVEL_ARRAY_SIZE int
read / write
GL_TOP_LEVEL_ARRAY_STRIDE int
read / write
GL_TRANSFORM_FEEDBACK int
read / write
GL_TRANSFORM_FEEDBACK_ACTIVE int
read / write
GL_TRANSFORM_FEEDBACK_BARRIER_BIT int
read / write
GL_TRANSFORM_FEEDBACK_BINDING int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_MODE int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_START int
read / write
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE int
read / write
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB int
read / write
GL_TRANSFORM_FEEDBACK_PAUSED int
read / write
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN int
read / write
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB int
read / write
GL_TRANSFORM_FEEDBACK_VARYING int
read / write
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH int
read / write
GL_TRANSFORM_FEEDBACK_VARYINGS int
read / write
GL_TRIANGLE_FAN int
read / write
GL_TRIANGLE_STRIP int
read / write
GL_TRIANGLE_STRIP_ADJACENCY int
read / write
GL_TRIANGLES int
read / write
GL_TRIANGLES_ADJACENCY int
read / write
GL_TRUE int
read / write
GL_TYPE int
read / write
GL_UNDEFINED_VERTEX int
read / write
GL_UNIFORM int
read / write
GL_UNIFORM_ARRAY_STRIDE int
read / write
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX int
read / write
GL_UNIFORM_BARRIER_BIT int
read / write
GL_UNIFORM_BLOCK int
read / write
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES int
read / write
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS int
read / write
GL_UNIFORM_BLOCK_BINDING int
read / write
GL_UNIFORM_BLOCK_DATA_SIZE int
read / write
GL_UNIFORM_BLOCK_INDEX int
read / write
GL_UNIFORM_BLOCK_NAME_LENGTH int
read / write
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER int
read / write
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER int
read / write
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER int
read / write
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER int
read / write
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER int
read / write
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER int
read / write
GL_UNIFORM_BUFFER int
read / write
GL_UNIFORM_BUFFER_BINDING int
read / write
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT int
read / write
GL_UNIFORM_BUFFER_SIZE int
read / write
GL_UNIFORM_BUFFER_START int
read / write
GL_UNIFORM_IS_ROW_MAJOR int
read / write
GL_UNIFORM_MATRIX_STRIDE int
read / write
GL_UNIFORM_NAME_LENGTH int
read / write
GL_UNIFORM_OFFSET int
read / write
GL_UNIFORM_SIZE int
read / write
GL_UNIFORM_TYPE int
read / write
GL_UNKNOWN_CONTEXT_RESET int
read / write
GL_UNKNOWN_CONTEXT_RESET_ARB int
read / write
GL_UNPACK_ALIGNMENT int
read / write
GL_UNPACK_COMPRESSED_BLOCK_DEPTH int
read / write
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT int
read / write
GL_UNPACK_COMPRESSED_BLOCK_SIZE int
read / write
GL_UNPACK_COMPRESSED_BLOCK_WIDTH int
read / write
GL_UNPACK_IMAGE_HEIGHT int
read / write
GL_UNPACK_LSB_FIRST int
read / write
GL_UNPACK_ROW_LENGTH int
read / write
GL_UNPACK_SKIP_IMAGES int
read / write
GL_UNPACK_SKIP_PIXELS int
read / write
GL_UNPACK_SKIP_ROWS int
read / write
GL_UNPACK_SWAP_BYTES int
read / write
GL_UNSIGNALED int
read / write
GL_UNSIGNED_BYTE int
read / write
GL_UNSIGNED_BYTE_2_3_3_REV int
read / write
GL_UNSIGNED_BYTE_3_3_2 int
read / write
GL_UNSIGNED_INT int
read / write
GL_UNSIGNED_INT64_ARB int
read / write
GL_UNSIGNED_INT_2_10_10_10_REV int
read / write
GL_UNSIGNED_INT_5_9_9_9_REV int
read / write
GL_UNSIGNED_INT_8_8_8_8 int
read / write
GL_UNSIGNED_INT_8_8_8_8_REV int
read / write
GL_UNSIGNED_INT_10_10_10_2 int
read / write
GL_UNSIGNED_INT_10F_11F_11F_REV int
read / write
GL_UNSIGNED_INT_24_8 int
read / write
GL_UNSIGNED_INT_ATOMIC_COUNTER int
read / write
GL_UNSIGNED_INT_IMAGE_1D int
read / write
GL_UNSIGNED_INT_IMAGE_1D_ARRAY int
read / write
GL_UNSIGNED_INT_IMAGE_2D int
read / write
GL_UNSIGNED_INT_IMAGE_2D_ARRAY int
read / write
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE int
read / write
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY int
read / write
GL_UNSIGNED_INT_IMAGE_2D_RECT int
read / write
GL_UNSIGNED_INT_IMAGE_3D int
read / write
GL_UNSIGNED_INT_IMAGE_BUFFER int
read / write
GL_UNSIGNED_INT_IMAGE_CUBE int
read / write
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY int
read / write
GL_UNSIGNED_INT_SAMPLER_1D int
read / write
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY int
read / write
GL_UNSIGNED_INT_SAMPLER_2D int
read / write
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY int
read / write
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE int
read / write
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY int
read / write
GL_UNSIGNED_INT_SAMPLER_2D_RECT int
read / write
GL_UNSIGNED_INT_SAMPLER_3D int
read / write
GL_UNSIGNED_INT_SAMPLER_BUFFER int
read / write
GL_UNSIGNED_INT_SAMPLER_CUBE int
read / write
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY int
read / write
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB int
read / write
GL_UNSIGNED_INT_VEC2 int
read / write
GL_UNSIGNED_INT_VEC3 int
read / write
GL_UNSIGNED_INT_VEC4 int
read / write
GL_UNSIGNED_NORMALIZED int
read / write
GL_UNSIGNED_SHORT int
read / write
GL_UNSIGNED_SHORT_1_5_5_5_REV int
read / write
GL_UNSIGNED_SHORT_4_4_4_4 int
read / write
GL_UNSIGNED_SHORT_4_4_4_4_REV int
read / write
GL_UNSIGNED_SHORT_5_5_5_1 int
read / write
GL_UNSIGNED_SHORT_5_6_5 int
read / write
GL_UNSIGNED_SHORT_5_6_5_REV int
read / write
GL_UPPER_LEFT int
read / write
GL_VALIDATE_STATUS int
read / write
GL_VENDOR int
read / write
GL_VERSION int
read / write
GL_VERSION_1_0 int
read / write
GL_VERSION_1_1 int
read / write
GL_VERSION_1_2 int
read / write
GL_VERSION_1_3 int
read / write
GL_VERSION_1_4 int
read / write
GL_VERSION_1_5 int
read / write
GL_VERSION_2_0 int
read / write
GL_VERSION_2_1 int
read / write
GL_VERSION_3_0 int
read / write
GL_VERSION_3_1 int
read / write
GL_VERSION_3_2 int
read / write
GL_VERSION_3_3 int
read / write
GL_VERSION_4_0 int
read / write
GL_VERSION_4_1 int
read / write
GL_VERSION_4_2 int
read / write
GL_VERSION_4_3 int
read / write
GL_VERSION_4_4 int
read / write
GL_VERSION_4_5 int
read / write
GL_VERTEX_ARRAY int
read / write
GL_VERTEX_ARRAY_BINDING int
read / write
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT int
read / write
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING int
read / write
GL_VERTEX_ATTRIB_ARRAY_DIVISOR int
read / write
GL_VERTEX_ATTRIB_ARRAY_ENABLED int
read / write
GL_VERTEX_ATTRIB_ARRAY_INTEGER int
read / write
GL_VERTEX_ATTRIB_ARRAY_LONG int
read / write
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED int
read / write
GL_VERTEX_ATTRIB_ARRAY_POINTER int
read / write
GL_VERTEX_ATTRIB_ARRAY_SIZE int
read / write
GL_VERTEX_ATTRIB_ARRAY_STRIDE int
read / write
GL_VERTEX_ATTRIB_ARRAY_TYPE int
read / write
GL_VERTEX_ATTRIB_BINDING int
read / write
GL_VERTEX_ATTRIB_RELATIVE_OFFSET int
read / write
GL_VERTEX_BINDING_BUFFER int
read / write
GL_VERTEX_BINDING_DIVISOR int
read / write
GL_VERTEX_BINDING_OFFSET int
read / write
GL_VERTEX_BINDING_STRIDE int
read / write
GL_VERTEX_PROGRAM_POINT_SIZE int
read / write
GL_VERTEX_SHADER int
read / write
GL_VERTEX_SHADER_BIT int
read / write
GL_VERTEX_SHADER_INVOCATIONS_ARB int
read / write
GL_VERTEX_SUBROUTINE int
read / write
GL_VERTEX_SUBROUTINE_UNIFORM int
read / write
GL_VERTEX_TEXTURE int
read / write
GL_VERTICES_SUBMITTED_ARB int
read / write
GL_VIEW_CLASS_8_BITS int
read / write
GL_VIEW_CLASS_16_BITS int
read / write
GL_VIEW_CLASS_24_BITS int
read / write
GL_VIEW_CLASS_32_BITS int
read / write
GL_VIEW_CLASS_48_BITS int
read / write
GL_VIEW_CLASS_64_BITS int
read / write
GL_VIEW_CLASS_96_BITS int
read / write
GL_VIEW_CLASS_128_BITS int
read / write
GL_VIEW_CLASS_BPTC_FLOAT int
read / write
GL_VIEW_CLASS_BPTC_UNORM int
read / write
GL_VIEW_CLASS_RGTC1_RED int
read / write
GL_VIEW_CLASS_RGTC2_RG int
read / write
GL_VIEW_CLASS_S3TC_DXT1_RGB int
read / write
GL_VIEW_CLASS_S3TC_DXT1_RGBA int
read / write
GL_VIEW_CLASS_S3TC_DXT3_RGBA int
read / write
GL_VIEW_CLASS_S3TC_DXT5_RGBA int
read / write
GL_VIEW_COMPATIBILITY_CLASS int
read / write
GL_VIEWPORT int
read / write
GL_VIEWPORT_BOUNDS_RANGE int
read / write
GL_VIEWPORT_INDEX_PROVOKING_VERTEX int
read / write
GL_VIEWPORT_SUBPIXEL_BITS int
read / write
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB int
read / write
GL_VIRTUAL_PAGE_SIZE_X_ARB int
read / write
GL_VIRTUAL_PAGE_SIZE_Y_ARB int
read / write
GL_VIRTUAL_PAGE_SIZE_Z_ARB int
read / write
GL_WAIT_FAILED int
read / write
GL_WRITE_ONLY int
read / write
GL_XOR int
read / write
GL_ZERO int
read / write
GL_ZERO_TO_ONE int
read / write

Functions

glActiveShaderProgram(int pipeline, int program, [ String method = "glActiveShaderProgram", String sig = "i4ni4nv00" ]) → void
glActiveTexture(int texture, [ String method = "glActiveTexture", String sig = "i4nv00" ]) → void
glAttachShader(int program, int shader, [ String method = "glAttachShader", String sig = "i4ni4nv00" ]) → void
glBeginConditionalRender(int id, int mode, [ String method = "glBeginConditionalRender", String sig = "i4ni4nv00" ]) → void
glBeginQuery(int target, int id, [ String method = "glBeginQuery", String sig = "i4ni4nv00" ]) → void
glBeginQueryIndexed(int target, int index, int id, [ String method = "glBeginQueryIndexed", String sig = "i4ni4ni4nv00" ]) → void
glBeginTransformFeedback(int primitiveMode, [ String method = "glBeginTransformFeedback", String sig = "i4nv00" ]) → void
glBindAttribLocation(int program, int index, String name, [ String method = "glBindAttribLocation", String sig = "i4ni4ns00v00" ]) → void
glBindBuffer(int target, int buffer, [ String method = "glBindBuffer", String sig = "i4ni4nv00" ]) → void
glBindBufferBase(int target, int index, int buffer, [ String method = "glBindBufferBase", String sig = "i4ni4ni4nv00" ]) → void
glBindBufferRange(int target, int index, int buffer, int offset, int size, [ String method = "glBindBufferRange", String sig = "i4ni4ni4ni4pi4pv00" ]) → void
glBindBuffersBase(int target, int first, int count, TypedData buffers, [ String method = "glBindBuffersBase", String sig = "i4ni4ni4nt00v00" ]) → void
glBindBuffersRange(int target, int first, int count, TypedData buffers, TypedData offsets, TypedData sizes, [ String method = "glBindBuffersRange", String sig = "i4ni4ni4nt00t00t00v00" ]) → void
glBindFragDataLocation(int program, int color, String name, [ String method = "glBindFragDataLocation", String sig = "i4ni4ns00v00" ]) → void
glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name, [ String method = "glBindFragDataLocationIndexed", String sig = "i4ni4ni4ns00v00" ]) → void
glBindFramebuffer(int target, int framebuffer, [ String method = "glBindFramebuffer", String sig = "i4ni4nv00" ]) → void
glBindImageTexture(int unit, int texture, int level, bool layered, int layer, int access, int format, [ String method = "glBindImageTexture", String sig = "i4ni4ni4ni1bi4ni4ni4nv00" ]) → void
glBindImageTextures(int first, int count, TypedData textures, [ String method = "glBindImageTextures", String sig = "i4ni4nt00v00" ]) → void
glBindProgramPipeline(int pipeline, [ String method = "glBindProgramPipeline", String sig = "i4nv00" ]) → void
glBindRenderbuffer(int target, int renderbuffer, [ String method = "glBindRenderbuffer", String sig = "i4ni4nv00" ]) → void
glBindSampler(int unit, int sampler, [ String method = "glBindSampler", String sig = "i4ni4nv00" ]) → void
glBindSamplers(int first, int count, TypedData samplers, [ String method = "glBindSamplers", String sig = "i4ni4nt00v00" ]) → void
glBindTexture(int target, int texture, [ String method = "glBindTexture", String sig = "i4ni4nv00" ]) → void
glBindTextures(int first, int count, TypedData textures, [ String method = "glBindTextures", String sig = "i4ni4nt00v00" ]) → void
glBindTextureUnit(int unit, int texture, [ String method = "glBindTextureUnit", String sig = "i4ni4nv00" ]) → void
glBindTransformFeedback(int target, int id, [ String method = "glBindTransformFeedback", String sig = "i4ni4nv00" ]) → void
glBindVertexArray(int array, [ String method = "glBindVertexArray", String sig = "i4nv00" ]) → void
glBindVertexBuffer(int bindingindex, int buffer, int offset, int stride, [ String method = "glBindVertexBuffer", String sig = "i4ni4ni4pi4nv00" ]) → void
glBindVertexBuffers(int first, int count, TypedData buffers, TypedData offsets, TypedData strides, [ String method = "glBindVertexBuffers", String sig = "i4ni4nt00t00t00v00" ]) → void
glBlendColor(double red, double green, double blue, double alpha, [ String method = "glBlendColor", String sig = "f4nf4nf4nf4nv00" ]) → void
glBlendEquation(int mode, [ String method = "glBlendEquation", String sig = "i4nv00" ]) → void
glBlendEquationi(int buf, int mode, [ String method = "glBlendEquationi", String sig = "i4ni4nv00" ]) → void
glBlendEquationiARB(int buf, int mode, [ String method = "glBlendEquationiARB", String sig = "i4ni4nv00" ]) → void
glBlendEquationSeparate(int modeRGB, int modeAlpha, [ String method = "glBlendEquationSeparate", String sig = "i4ni4nv00" ]) → void
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha, [ String method = "glBlendEquationSeparatei", String sig = "i4ni4ni4nv00" ]) → void
glBlendEquationSeparateiARB(int buf, int modeRGB, int modeAlpha, [ String method = "glBlendEquationSeparateiARB", String sig = "i4ni4ni4nv00" ]) → void
glBlendFunc(int sfactor, int dfactor, [ String method = "glBlendFunc", String sig = "i4ni4nv00" ]) → void
glBlendFunci(int buf, int src, int dst, [ String method = "glBlendFunci", String sig = "i4ni4ni4nv00" ]) → void
glBlendFunciARB(int buf, int src, int dst, [ String method = "glBlendFunciARB", String sig = "i4ni4ni4nv00" ]) → void
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, [ String method = "glBlendFuncSeparate", String sig = "i4ni4ni4ni4nv00" ]) → void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha, [ String method = "glBlendFuncSeparatei", String sig = "i4ni4ni4ni4ni4nv00" ]) → void
glBlendFuncSeparateiARB(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha, [ String method = "glBlendFuncSeparateiARB", String sig = "i4ni4ni4ni4ni4nv00" ]) → void
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, [ String method = "glBlitFramebuffer", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, [ String method = "glBlitNamedFramebuffer", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glBufferData(int target, int size, TypedData data, int usage, [ String method = "glBufferData", String sig = "i4ni4pt00i4nv00" ]) → void
glBufferPageCommitmentARB(int target, int offset, int size, bool commit, [ String method = "glBufferPageCommitmentARB", String sig = "i4ni4pi4ni1bv00" ]) → void
glBufferStorage(int target, int size, TypedData data, int flags, [ String method = "glBufferStorage", String sig = "i4ni4pt00i4nv00" ]) → void
glBufferSubData(int target, int offset, int size, TypedData data, [ String method = "glBufferSubData", String sig = "i4ni4pi4pt00v00" ]) → void
glCheckFramebufferStatus(int target, [ String method = "glCheckFramebufferStatus", String sig = "i4ni4n" ]) int
glCheckNamedFramebufferStatus(int framebuffer, int target, [ String method = "glCheckNamedFramebufferStatus", String sig = "i4ni4ni4n" ]) int
glClampColor(int target, int clamp, [ String method = "glClampColor", String sig = "i4ni4nv00" ]) → void
glClear(int mask, [ String method = "glClear", String sig = "i4nv00" ]) → void
glClearBufferData(int target, int internalformat, int format, int type, TypedData data, [ String method = "glClearBufferData", String sig = "i4ni4ni4ni4nt00v00" ]) → void
glClearBufferfi(int buffer, int drawbuffer, double depth, int stencil, [ String method = "glClearBufferfi", String sig = "i4ni4nf4ni4nv00" ]) → void
glClearBufferfv(int buffer, int drawbuffer, TypedData value, [ String method = "glClearBufferfv", String sig = "i4ni4nt00v00" ]) → void
glClearBufferiv(int buffer, int drawbuffer, TypedData value, [ String method = "glClearBufferiv", String sig = "i4ni4nt00v00" ]) → void
glClearBufferSubData(int target, int internalformat, int offset, int size, int format, int type, TypedData data, [ String method = "glClearBufferSubData", String sig = "i4ni4ni4pi4pi4ni4nt00v00" ]) → void
glClearBufferuiv(int buffer, int drawbuffer, TypedData value, [ String method = "glClearBufferuiv", String sig = "i4ni4nt00v00" ]) → void
glClearColor(double red, double green, double blue, double alpha, [ String method = "glClearColor", String sig = "f4nf4nf4nf4nv00" ]) → void
glClearDepth(double depth, [ String method = "glClearDepth", String sig = "f8nv00" ]) → void
glClearDepthf(double d, [ String method = "glClearDepthf", String sig = "f4nv00" ]) → void
glClearNamedBufferData(int buffer, int internalformat, int format, int type, TypedData data, [ String method = "glClearNamedBufferData", String sig = "i4ni4ni4ni4nt00v00" ]) → void
glClearNamedBufferSubData(int buffer, int internalformat, int offset, int size, int format, int type, TypedData data, [ String method = "glClearNamedBufferSubData", String sig = "i4ni4ni4pi4ni4ni4nt00v00" ]) → void
glClearNamedFramebufferfi(int framebuffer, int buffer, double depth, int stencil, [ String method = "glClearNamedFramebufferfi", String sig = "i4ni4nf4ni4nv00" ]) → void
glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, TypedData value, [ String method = "glClearNamedFramebufferfv", String sig = "i4ni4ni4nt00v00" ]) → void
glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, TypedData value, [ String method = "glClearNamedFramebufferiv", String sig = "i4ni4ni4nt00v00" ]) → void
glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, TypedData value, [ String method = "glClearNamedFramebufferuiv", String sig = "i4ni4ni4nt00v00" ]) → void
glClearStencil(int s, [ String method = "glClearStencil", String sig = "i4nv00" ]) → void
glClearTexImage(int texture, int level, int format, int type, TypedData data, [ String method = "glClearTexImage", String sig = "i4ni4ni4ni4nt00v00" ]) → void
glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, TypedData data, [ String method = "glClearTexSubImage", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glClientWaitSync(TypedData sync, int flags, int timeout, [ String method = "glClientWaitSync", String sig = "xx1i4ni8ni4n" ]) int
glClipControl(int origin, int depth, [ String method = "glClipControl", String sig = "i4ni4nv00" ]) → void
glColorMask(bool red, bool green, bool blue, bool alpha, [ String method = "glColorMask", String sig = "i1bi1bi1bi1bv00" ]) → void
glColorMaski(int index, bool r, bool g, bool b, bool a, [ String method = "glColorMaski", String sig = "i4ni1bi1bi1bi1bv00" ]) → void
glCompileShader(int shader, [ String method = "glCompileShader", String sig = "i4nv00" ]) → void
glCompileShaderIncludeARB(int shader, int count, List<String> path, TypedData length, [ String method = "glCompileShaderIncludeARB", String sig = "i4ni4nls0t00v00" ]) → void
glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, TypedData data, [ String method = "glCompressedTexImage1D", String sig = "i4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, TypedData data, [ String method = "glCompressedTexImage2D", String sig = "i4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, TypedData data, [ String method = "glCompressedTexImage3D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, TypedData data, [ String method = "glCompressedTexSubImage1D", String sig = "i4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, TypedData data, [ String method = "glCompressedTexSubImage2D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, TypedData data, [ String method = "glCompressedTexSubImage3D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, TypedData data, [ String method = "glCompressedTextureSubImage1D", String sig = "i4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, TypedData data, [ String method = "glCompressedTextureSubImage2D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, TypedData data, [ String method = "glCompressedTextureSubImage3D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size, [ String method = "glCopyBufferSubData", String sig = "i4ni4ni4pi4pi4pv00" ]) → void
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, [ String method = "glCopyImageSubData", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyNamedBufferSubData(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size, [ String method = "glCopyNamedBufferSubData", String sig = "i4ni4ni4pi4pi4nv00" ]) → void
glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border, [ String method = "glCopyTexImage1D", String sig = "i4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border, [ String method = "glCopyTexImage2D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width, [ String method = "glCopyTexSubImage1D", String sig = "i4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, [ String method = "glCopyTexSubImage2D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, [ String method = "glCopyTexSubImage3D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width, [ String method = "glCopyTextureSubImage1D", String sig = "i4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height, [ String method = "glCopyTextureSubImage2D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, [ String method = "glCopyTextureSubImage3D", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4nv00" ]) → void
glCreateBuffers(int n, TypedData buffers, [ String method = "glCreateBuffers", String sig = "i4nt00v00" ]) → void
glCreateFramebuffers(int n, TypedData framebuffers, [ String method = "glCreateFramebuffers", String sig = "i4nt00v00" ]) → void
glCreateProgram([String method = "glCreateProgram", String sig = "i4n" ]) int
glCreateProgramPipelines(int n, TypedData pipelines, [ String method = "glCreateProgramPipelines", String sig = "i4nt00v00" ]) → void
glCreateQueries(int target, int n, TypedData ids, [ String method = "glCreateQueries", String sig = "i4ni4nt00v00" ]) → void
glCreateRenderbuffers(int n, TypedData renderbuffers, [ String method = "glCreateRenderbuffers", String sig = "i4nt00v00" ]) → void
glCreateSamplers(int n, TypedData samplers, [ String method = "glCreateSamplers", String sig = "i4nt00v00" ]) → void
glCreateShader(int type, [ String method = "glCreateShader", String sig = "i4ni4n" ]) int
glCreateShaderProgramv(int type, int count, List<String> strings, [ String method = "glCreateShaderProgramv", String sig = "i4ni4nls0i4n" ]) int
glCreateSyncFromCLeventARB(TypedData context, TypedData event, int flags, [ String method = "glCreateSyncFromCLeventARB", String sig = "xx7xx8i4nxx1" ]) TypedData
glCreateTextures(int target, int n, TypedData textures, [ String method = "glCreateTextures", String sig = "i4ni4nt00v00" ]) → void
glCreateTransformFeedbacks(int n, TypedData ids, [ String method = "glCreateTransformFeedbacks", String sig = "i4nt00v00" ]) → void
glCreateVertexArrays(int n, TypedData arrays, [ String method = "glCreateVertexArrays", String sig = "i4nt00v00" ]) → void
glCullFace(int mode, [ String method = "glCullFace", String sig = "i4nv00" ]) → void
glDebugMessageCallback(TypedData callback, TypedData userParam, [ String method = "glDebugMessageCallback", String sig = "xx2t00v00" ]) → void
glDebugMessageCallbackARB(TypedData callback, TypedData userParam, [ String method = "glDebugMessageCallbackARB", String sig = "xx3t00v00" ]) → void
glDebugMessageControl(int source, int type, int severity, int count, TypedData ids, bool enabled, [ String method = "glDebugMessageControl", String sig = "i4ni4ni4ni4nt00i1bv00" ]) → void
glDebugMessageControlARB(int source, int type, int severity, int count, TypedData ids, bool enabled, [ String method = "glDebugMessageControlARB", String sig = "i4ni4ni4ni4nt00i1bv00" ]) → void
glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf, [ String method = "glDebugMessageInsert", String sig = "i4ni4ni4ni4ni4ns00v00" ]) → void
glDebugMessageInsertARB(int source, int type, int id, int severity, int length, String buf, [ String method = "glDebugMessageInsertARB", String sig = "i4ni4ni4ni4ni4ns00v00" ]) → void
glDeleteBuffers(int n, TypedData buffers, [ String method = "glDeleteBuffers", String sig = "i4nt00v00" ]) → void
glDeleteFramebuffers(int n, TypedData framebuffers, [ String method = "glDeleteFramebuffers", String sig = "i4nt00v00" ]) → void
glDeleteNamedStringARB(int namelen, String name, [ String method = "glDeleteNamedStringARB", String sig = "i4ns00v00" ]) → void
glDeleteProgram(int program, [ String method = "glDeleteProgram", String sig = "i4nv00" ]) → void
glDeleteProgramPipelines(int n, TypedData pipelines, [ String method = "glDeleteProgramPipelines", String sig = "i4nt00v00" ]) → void
glDeleteQueries(int n, TypedData ids, [ String method = "glDeleteQueries", String sig = "i4nt00v00" ]) → void
glDeleteRenderbuffers(int n, TypedData renderbuffers, [ String method = "glDeleteRenderbuffers", String sig = "i4nt00v00" ]) → void
glDeleteSamplers(int count, TypedData samplers, [ String method = "glDeleteSamplers", String sig = "i4nt00v00" ]) → void
glDeleteShader(int shader, [ String method = "glDeleteShader", String sig = "i4nv00" ]) → void
glDeleteSync(TypedData sync, [ String method = "glDeleteSync", String sig = "xx1v00" ]) → void
glDeleteTextures(int n, TypedData textures, [ String method = "glDeleteTextures", String sig = "i4nt00v00" ]) → void
glDeleteTransformFeedbacks(int n, TypedData ids, [ String method = "glDeleteTransformFeedbacks", String sig = "i4nt00v00" ]) → void
glDeleteVertexArrays(int n, TypedData arrays, [ String method = "glDeleteVertexArrays", String sig = "i4nt00v00" ]) → void
glDepthFunc(int func, [ String method = "glDepthFunc", String sig = "i4nv00" ]) → void
glDepthMask(bool flag, [ String method = "glDepthMask", String sig = "i1bv00" ]) → void
glDepthRange(double near, double far, [ String method = "glDepthRange", String sig = "f8nf8nv00" ]) → void
glDepthRangeArrayv(int first, int count, TypedData v, [ String method = "glDepthRangeArrayv", String sig = "i4ni4nt00v00" ]) → void
glDepthRangef(double n, double f, [ String method = "glDepthRangef", String sig = "f4nf4nv00" ]) → void
glDepthRangeIndexed(int index, double n, double f, [ String method = "glDepthRangeIndexed", String sig = "i4nf8nf8nv00" ]) → void
glDetachShader(int program, int shader, [ String method = "glDetachShader", String sig = "i4ni4nv00" ]) → void
glDisable(int cap, [ String method = "glDisable", String sig = "i4nv00" ]) → void
glDisablei(int target, int index, [ String method = "glDisablei", String sig = "i4ni4nv00" ]) → void
glDisableVertexArrayAttrib(int vaobj, int index, [ String method = "glDisableVertexArrayAttrib", String sig = "i4ni4nv00" ]) → void
glDisableVertexAttribArray(int index, [ String method = "glDisableVertexAttribArray", String sig = "i4nv00" ]) → void
glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z, [ String method = "glDispatchCompute", String sig = "i4ni4ni4nv00" ]) → void
glDispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z, [ String method = "glDispatchComputeGroupSizeARB", String sig = "i4ni4ni4ni4ni4ni4nv00" ]) → void
glDispatchComputeIndirect(int indirect, [ String method = "glDispatchComputeIndirect", String sig = "i4pv00" ]) → void
glDrawArrays(int mode, int first, int count, [ String method = "glDrawArrays", String sig = "i4ni4ni4nv00" ]) → void
glDrawArraysIndirect(int mode, TypedData indirect, [ String method = "glDrawArraysIndirect", String sig = "i4nt00v00" ]) → void
glDrawArraysInstanced(int mode, int first, int count, int instancecount, [ String method = "glDrawArraysInstanced", String sig = "i4ni4ni4ni4nv00" ]) → void
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance, [ String method = "glDrawArraysInstancedBaseInstance", String sig = "i4ni4ni4ni4ni4nv00" ]) → void
glDrawBuffer(int buf, [ String method = "glDrawBuffer", String sig = "i4nv00" ]) → void
glDrawBuffers(int n, TypedData bufs, [ String method = "glDrawBuffers", String sig = "i4nt00v00" ]) → void
glDrawElements(int mode, int count, int type, TypedData indices, [ String method = "glDrawElements", String sig = "i4ni4ni4nt00v00" ]) → void
glDrawElementsBaseVertex(int mode, int count, int type, TypedData indices, int basevertex, [ String method = "glDrawElementsBaseVertex", String sig = "i4ni4ni4nt00i4nv00" ]) → void
glDrawElementsIndirect(int mode, int type, TypedData indirect, [ String method = "glDrawElementsIndirect", String sig = "i4ni4nt00v00" ]) → void
glDrawElementsInstanced(int mode, int count, int type, TypedData indices, int instancecount, [ String method = "glDrawElementsInstanced", String sig = "i4ni4ni4nt00i4nv00" ]) → void
glDrawElementsInstancedBaseInstance(int mode, int count, int type, TypedData indices, int instancecount, int baseinstance, [ String method = "glDrawElementsInstancedBaseInstance", String sig = "i4ni4ni4nt00i4ni4nv00" ]) → void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, TypedData indices, int instancecount, int basevertex, [ String method = "glDrawElementsInstancedBaseVertex", String sig = "i4ni4ni4nt00i4ni4nv00" ]) → void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, TypedData indices, int instancecount, int basevertex, int baseinstance, [ String method = "glDrawElementsInstancedBaseVertexBaseInstance", String sig = "i4ni4ni4nt00i4ni4ni4nv00" ]) → void
glDrawRangeElements(int mode, int start, int end, int count, int type, TypedData indices, [ String method = "glDrawRangeElements", String sig = "i4ni4ni4ni4ni4nt00v00" ]) → void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, TypedData indices, int basevertex, [ String method = "glDrawRangeElementsBaseVertex", String sig = "i4ni4ni4ni4ni4nt00i4nv00" ]) → void
glDrawTransformFeedback(int mode, int id, [ String method = "glDrawTransformFeedback", String sig = "i4ni4nv00" ]) → void
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount, [ String method = "glDrawTransformFeedbackInstanced", String sig = "i4ni4ni4nv00" ]) → void
glDrawTransformFeedbackStream(int mode, int id, int stream, [ String method = "glDrawTransformFeedbackStream", String sig = "i4ni4ni4nv00" ]) → void
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount, [ String method = "glDrawTransformFeedbackStreamInstanced", String sig = "i4ni4ni4ni4nv00" ]) → void
glEnable(int cap, [ String method = "glEnable", String sig = "i4nv00" ]) → void
glEnablei(int target, int index, [ String method = "glEnablei", String sig = "i4ni4nv00" ]) → void
glEnableVertexArrayAttrib(int vaobj, int index, [ String method = "glEnableVertexArrayAttrib", String sig = "i4ni4nv00" ]) → void
glEnableVertexAttribArray(int index, [ String method = "glEnableVertexAttribArray", String sig = "i4nv00" ]) → void
glEndConditionalRender([String method = "glEndConditionalRender", String sig = "v00" ]) → void
glEndQuery(int target, [ String method = "glEndQuery", String sig = "i4nv00" ]) → void
glEndQueryIndexed(int target, int index, [ String method = "glEndQueryIndexed", String sig = "i4ni4nv00" ]) → void
glEndTransformFeedback([String method = "glEndTransformFeedback", String sig = "v00" ]) → void
glFenceSync(int condition, int flags, [ String method = "glFenceSync", String sig = "i4ni4nxx1" ]) TypedData
glFinish([String method = "glFinish", String sig = "v00" ]) → void
glFlush([String method = "glFlush", String sig = "v00" ]) → void
glFlushMappedBufferRange(int target, int offset, int length, [ String method = "glFlushMappedBufferRange", String sig = "i4ni4pi4pv00" ]) → void
glFlushMappedNamedBufferRange(int buffer, int offset, int length, [ String method = "glFlushMappedNamedBufferRange", String sig = "i4ni4pi4nv00" ]) → void
glFramebufferParameteri(int target, int pname, int param, [ String method = "glFramebufferParameteri", String sig = "i4ni4ni4nv00" ]) → void
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer, [ String method = "glFramebufferRenderbuffer", String sig = "i4ni4ni4ni4nv00" ]) → void
glFramebufferTexture(int target, int attachment, int texture, int level, [ String method = "glFramebufferTexture", String sig = "i4ni4ni4ni4nv00" ]) → void
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level, [ String method = "glFramebufferTexture1D", String sig = "i4ni4ni4ni4ni4nv00" ]) → void
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level, [ String method = "glFramebufferTexture2D", String sig = "i4ni4ni4ni4ni4nv00" ]) → void
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset, [ String method = "glFramebufferTexture3D", String sig = "i4ni4ni4ni4ni4ni4nv00" ]) → void
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer, [ String method = "glFramebufferTextureLayer", String sig = "i4ni4ni4ni4ni4nv00" ]) → void
glFrontFace(int mode, [ String method = "glFrontFace", String sig = "i4nv00" ]) → void
glGenBuffers(int n, TypedData buffers, [ String method = "glGenBuffers", String sig = "i4nt00v00" ]) → void
glGenerateMipmap(int target, [ String method = "glGenerateMipmap", String sig = "i4nv00" ]) → void
glGenerateTextureMipmap(int texture, [ String method = "glGenerateTextureMipmap", String sig = "i4nv00" ]) → void
glGenFramebuffers(int n, TypedData framebuffers, [ String method = "glGenFramebuffers", String sig = "i4nt00v00" ]) → void
glGenProgramPipelines(int n, TypedData pipelines, [ String method = "glGenProgramPipelines", String sig = "i4nt00v00" ]) → void
glGenQueries(int n, TypedData ids, [ String method = "glGenQueries", String sig = "i4nt00v00" ]) → void
glGenRenderbuffers(int n, TypedData renderbuffers, [ String method = "glGenRenderbuffers", String sig = "i4nt00v00" ]) → void
glGenSamplers(int count, TypedData samplers, [ String method = "glGenSamplers", String sig = "i4nt00v00" ]) → void
glGenTextures(int n, TypedData textures, [ String method = "glGenTextures", String sig = "i4nt00v00" ]) → void
glGenTransformFeedbacks(int n, TypedData ids, [ String method = "glGenTransformFeedbacks", String sig = "i4nt00v00" ]) → void
glGenVertexArrays(int n, TypedData arrays, [ String method = "glGenVertexArrays", String sig = "i4nt00v00" ]) → void
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, TypedData params, [ String method = "glGetActiveAtomicCounterBufferiv", String sig = "i4ni4ni4nt00v00" ]) → void
glGetActiveAttrib(int program, int index, int bufSize, TypedData length, TypedData size, TypedData type, TypedData name, [ String method = "glGetActiveAttrib", String sig = "i4ni4ni4nt00t00t00t00v00" ]) → void
glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, TypedData length, TypedData name, [ String method = "glGetActiveSubroutineName", String sig = "i4ni4ni4ni4nt00t00v00" ]) → void
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, TypedData values, [ String method = "glGetActiveSubroutineUniformiv", String sig = "i4ni4ni4ni4nt00v00" ]) → void
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, TypedData length, TypedData name, [ String method = "glGetActiveSubroutineUniformName", String sig = "i4ni4ni4ni4nt00t00v00" ]) → void
glGetActiveUniform(int program, int index, int bufSize, TypedData length, TypedData size, TypedData type, TypedData name, [ String method = "glGetActiveUniform", String sig = "i4ni4ni4nt00t00t00t00v00" ]) → void
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, TypedData params, [ String method = "glGetActiveUniformBlockiv", String sig = "i4ni4ni4nt00v00" ]) → void
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, TypedData length, TypedData uniformBlockName, [ String method = "glGetActiveUniformBlockName", String sig = "i4ni4ni4nt00t00v00" ]) → void
glGetActiveUniformName(int program, int uniformIndex, int bufSize, TypedData length, TypedData uniformName, [ String method = "glGetActiveUniformName", String sig = "i4ni4ni4nt00t00v00" ]) → void
glGetActiveUniformsiv(int program, int uniformCount, TypedData uniformIndices, int pname, TypedData params, [ String method = "glGetActiveUniformsiv", String sig = "i4ni4nt00i4nt00v00" ]) → void
glGetAttachedShaders(int program, int maxCount, TypedData count, TypedData shaders, [ String method = "glGetAttachedShaders", String sig = "i4ni4nt00t00v00" ]) → void
glGetAttribLocation(int program, String name, [ String method = "glGetAttribLocation", String sig = "i4ns00i4n" ]) int
glGetBooleani_v(int target, int index, TypedData data, [ String method = "glGetBooleani_v", String sig = "i4ni4nt00v00" ]) → void
glGetBooleanv(int pname, TypedData data, [ String method = "glGetBooleanv", String sig = "i4nt00v00" ]) → void
glGetBufferParameteri64v(int target, int pname, TypedData params, [ String method = "glGetBufferParameteri64v", String sig = "i4ni4nt00v00" ]) → void
glGetBufferParameteriv(int target, int pname, TypedData params, [ String method = "glGetBufferParameteriv", String sig = "i4ni4nt00v00" ]) → void
glGetBufferPointerv(int target, int pname, TypedData params, [ String method = "glGetBufferPointerv", String sig = "i4ni4nt00v00" ]) → void
glGetBufferSubData(int target, int offset, int size, TypedData data, [ String method = "glGetBufferSubData", String sig = "i4ni4pi4pt00v00" ]) → void
glGetCompressedTexImage(int target, int level, TypedData img, [ String method = "glGetCompressedTexImage", String sig = "i4ni4nt00v00" ]) → void
glGetCompressedTextureImage(int texture, int level, int bufSize, TypedData pixels, [ String method = "glGetCompressedTextureImage", String sig = "i4ni4ni4nt00v00" ]) → void
glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, TypedData pixels, [ String method = "glGetCompressedTextureSubImage", String sig = "i4ni4ni4ni4ni4ni4ni4ni4ni4nt00v00" ]) → void
glGetDebugMessageLog(int count, int bufSize, TypedData sources, TypedData types, TypedData ids, TypedData severities, TypedData lengths, TypedData messageLog, [ String method = "glGetDebugMessageLog", String sig = "i4ni4nt00t00t00t00t00t00i4n" ]) int
glGetDebugMessageLogARB(int count, int bufSize, TypedData sources, TypedData types, TypedData ids, TypedData severities, TypedData lengths, TypedData messageLog, [ String method = "glGetDebugMessageLogARB", String sig = "i4ni4nt00t00t00t00t00t00i4n" ]) int
glGetDoublei_v(int target, int index, TypedData data, [ String method = "glGetDoublei_v", String sig = "i4ni4nt00v00" ]) → void
glGetDoublev(int pname, TypedData data, [ String method = "glGetDoublev", String sig = "i4nt00v00" ]) → void
glGetError([String method = "glGetError", String sig = "i4n" ]) int
glGetFloati_v(int target, int index, TypedData data, [ String method = "glGetFloati_v", String sig = "i4ni4nt00v00" ]) → void
glGetFloatv(int pname, TypedData data, [ String method = "glGetFloatv", String sig = "i4nt00v00" ]) → void
glGetFragDataIndex(int program, String name, [ String method = "glGetFragDataIndex", String sig = "i4ns00i4n" ]) int
glGetFragDataLocation(int program, String name, [ String method = "glGetFragDataLocation", String sig = "i4ns00i4n" ]) int
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, TypedData params, [ String method = "glGetFramebufferAttachmentParameteriv", String sig = "i4ni4ni4nt00v00" ]) → void
glGetFramebufferParameteriv(int target, int pname, TypedData params, [ String method = "glGetFramebufferParameteriv", String sig = "i4ni4nt00v00" ]) → void
glGetGraphicsResetStatus([String method = "glGetGraphicsResetStatus", String sig = "i4n" ]) int
glGetGraphicsResetStatusARB([String method = "glGetGraphicsResetStatusARB", String sig = "i4n" ]) int
glGetImageHandleARB(int texture, int level, bool layered, int layer, int format, [ String method = "glGetImageHandleARB", String sig = "i4ni4ni1bi4ni4ni8n" ]) int
glGetInteger64i_v(int target, int index, TypedData data, [ String method = "glGetInteger64i_v", String sig = "i4ni4nt00v00" ]) → void
glGetInteger64v(int pname, TypedData data, [ String method = "glGetInteger64v", String sig = "i4nt00v00" ]) → void
glGetIntegeri_v(int target, int index, TypedData data, [ String method = "glGetIntegeri_v", String sig = "i4ni4nt00v00" ]) → void
glGetIntegerv(int pname, TypedData data, [ String method = "glGetIntegerv", String sig = "i4nt00v00" ]) → void
glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, TypedData params, [ String method = "glGetInternalformati64v", String sig = "i4ni4ni4ni4nt00v00" ]) → void
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, TypedData params, [ String method = "glGe