glBindImageTexture function

void glBindImageTexture (int unit, int texture, int level, bool layered, int layer, int access, int format, [ String method = "glBindImageTexture", String sig = "i4ni4ni4ni1bi4ni4ni4nv00" ])

Implementation

void glBindImageTexture(int unit, int texture, int level, bool layered, int layer, int access, int format, [String method = "glBindImageTexture", String sig ="i4ni4ni4ni1bi4ni4ni4nv00"]) native "dyncall";