glCompileShaderIncludeARB function

void glCompileShaderIncludeARB (int shader, int count, List<String> path, TypedData length, [ String method = "glCompileShaderIncludeARB", String sig = "i4ni4nls0t00v00" ])

Implementation

void glCompileShaderIncludeARB(int shader, int count, List<String> path, TypedData length, [String method = "glCompileShaderIncludeARB", String sig ="i4ni4nls0t00v00"]) native "dyncall";