glGetActiveUniformName function

void glGetActiveUniformName (int program, int uniformIndex, int bufSize, TypedData length, TypedData uniformName, [ String method = "glGetActiveUniformName", String sig = "i4ni4ni4nt00t00v00" ])

Implementation

void glGetActiveUniformName(int program, int uniformIndex, int bufSize, TypedData length, TypedData uniformName, [String method = "glGetActiveUniformName", String sig ="i4ni4ni4nt00t00v00"]) native "dyncall";