A Flutter plugin for sending and receving MIDI messages between Flutter and physical and virtual MIDI devices.
Wraps CoreMIDI and android.media.midi in a thin dart/flutter layer. Works with USB and BLE MIDI connections on Android, and USB, network(session) and BLE MIDI connections on iOS.
This plugin is build using Swift and Kotlin on the native side, so make sure your project supports this.
- Get a list of available MIDI devices by calling
MidiCommand().deviceswhich returns a list of
- Start scanning for BLE MIDI devices by calling
- Listen for updates in the MIDI setup by subscribing to
- Connect to a specific
- Disconnect from the current device by calling
- Listen for incoming MIDI messages on from the current device by subscribing to
MidiCommand().onMidiDataReceived, after which the listener will recieve inbound MIDI messages as an UInt8List of variable length.
- Send a MIDI message by calling
MidiCommand.sendData(data), where data is an UInt8List of bytes following the MIDI spec.
- Or use the static
MidiCommandHelperfunctions to send PC, CC, NoteOn and NoteOff messsages.
See example folder for how to use.
For help getting started with Flutter, view our online documentation.
For help on editing plugin code, view the documentation.
- Built-in types and core primitives for a Flutter application. [...]
- Support for asynchronous programming, with classes such as Future and Stream. [...]
- Classes and utilities that supplement the collection support in dart:core. [...]
- Encoders and decoders for converting between different data representations, including JSON and UTF-8. [...]
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- Interact with developer tools such as the debugger and inspector. [...]
- Mathematical constants and functions, plus a random number generator. [...]
- Lists that efficiently handle fixed sized data (for example, unsigned 8 byte integers) and SIMD numeric types. [...]
- File, socket, HTTP, and other I/O support for non-web applications. [...]
- Concurrent programming using isolates: independent workers that are similar to threads but don't share memory, communicating only via messages. [...]