Video Player plugin for Flutter

pub package

A Flutter plugin for iOS and Android for playing back video on a Widget surface.

The example app running in iOS

Note: This plugin is still under development, and some APIs might not be available yet. Feedback welcome and Pull Requests are most welcome!


First, add video_player as a dependency in your pubspec.yaml file.


Warning: The video player is not functional on iOS simulators. An iOS device must be used during development/testing.

Add the following entry to your Info.plist file, located in <project root>/ios/Runner/Info.plist:


This entry allows your app to access video files by URL.


Ensure the following permission is present in your Android Manifest file, located in `/android/app/src/main/AndroidManifest.xml:

<uses-permission android:name="android.permission.INTERNET"/>

The Flutter project template adds it, so it may already be there.


import 'package:video_player/video_player.dart';
import 'package:flutter/material.dart';

void main() => runApp(VideoApp());

class VideoApp extends StatefulWidget {
  _VideoAppState createState() => _VideoAppState();

class _VideoAppState extends State<VideoApp> {
  VideoPlayerController _controller;
  bool _isPlaying = false;

  void initState() {
    _controller =
      ..addListener(() {
        final bool isPlaying = _controller.value.isPlaying;
        if (isPlaying != _isPlaying) {
          setState(() {
            _isPlaying = isPlaying;
      ..initialize().then((_) {
        // Ensure the first frame is shown after the video is initialized, even before the play button has been pressed.
        setState(() {});

  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Video Demo',
      home: Scaffold(
        body: Center(
          child: _controller.value.initialized
              ? AspectRatio(
                  aspectRatio: _controller.value.aspectRatio,
                  child: VideoPlayer(_controller),
              : Container(),
        floatingActionButton: FloatingActionButton(
          onPressed: _controller.value.isPlaying
              ? _controller.pause
          child: Icon(
            _controller.value.isPlaying ? Icons.pause : Icons.play_arrow,