arkit_plugin 0.0.3

  • Example
  • Installing
  • Versions
  • new75

arkit_flutter_plugin #

Codemagic build status <a href=""> <img alt="Awesome Flutter" src="" /> </a> pub package

Note: ARKit is only supported by mobile devices with A9 or later processors (iPhone 6s/7/SE/8/X, iPad 2017/Pro) on iOS 11 and newer.

Usage #

Add the following code to Info.plist:


Provide the NSCameraUsageDescription.

The simplest code example:

import 'package:arkit_plugin/arkit_position.dart';
import 'package:arkit_plugin/arkit_sphere.dart';
import 'package:flutter/material.dart';
import 'package:arkit_plugin/arkit_plugin.dart';
import 'package:vector_math/vector_math_64.dart';

void main() => runApp(MyApp());

class MyApp extends StatefulWidget {
  _MyAppState createState() => _MyAppState();

class _MyAppState extends State<MyApp> {
  ARKitController arkitController;

  void dispose() {

  Widget build(BuildContext context) => MaterialApp(
        home: Scaffold(
            appBar: AppBar(
              title: const Text('ARKit in Flutter'),
            body: Container(
              child: ARKitSceneView(
                showStatistics: true,
                onARKitViewCreated: onARKitViewCreated,

  void onARKitViewCreated(ARKitController arkitController) {
    this.arkitController = arkitController;
          position: Vector3(0, 0, -0.5),
          radius: 0.1,



Contributing #

If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome!

Changelog #

0.0.3 #

  • ARKitNode added
  • Add debug options: world origin, feature points
  • ARPlaneAnchor added
  • Physics added
  • Plane tap event handler added

0.0.2 #

  • Plane detection enum implemented
  • ARKitSceneView.autoenablesDefaultLighting property implemented
  • Documentation added
  • Materials implementation
  • Plane and text geometries
  • Basic tap gesture recognizer added
  • Position and rotation change handling

0.0.1 #

  • PoC of the ARKit port
  • Sphere added


arkit_plugin_example #

Demonstrates how to use the arkit_plugin plugin.

Getting Started #

This project is a starting point for a Flutter application.

A few resources to get you started if this is your first Flutter project:

For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.

Use this package as a library

1. Depend on it

Add this to your package's pubspec.yaml file:

  arkit_plugin: ^0.0.3

2. Install it

You can install packages from the command line:

with Flutter:

$ flutter packages get

Alternatively, your editor might support flutter packages get. Check the docs for your editor to learn more.

3. Import it

Now in your Dart code, you can use:

import 'package:arkit_plugin/arkit_plugin.dart';
Version Uploaded Documentation Archive
0.0.3 Apr 19, 2019 Go to the documentation of arkit_plugin 0.0.3 Download arkit_plugin 0.0.3 archive
0.0.2 Apr 17, 2019 Go to the documentation of arkit_plugin 0.0.2 Download arkit_plugin 0.0.2 archive
0.0.1 Apr 13, 2019 Go to the documentation of arkit_plugin 0.0.1 Download arkit_plugin 0.0.1 archive
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Learn more about scoring.

We analyzed this package on Apr 22, 2019, and provided a score, details, and suggestions below. Analysis was completed with status completed using:

  • Dart: 2.2.0
  • pana: 0.12.14
  • Flutter: 1.4.7


Detected platforms: Flutter

References Flutter, and has no conflicting libraries.

Maintenance suggestions

Package is pre-v0.1 release. (-10 points)

While nothing is inherently wrong with versions of 0.0.*, it might mean that the author is still experimenting with the general direction of the API.


Package Constraint Resolved Available
Direct dependencies
Dart SDK >=2.1.0 <3.0.0
flutter 0.0.0
meta ^1.1.6 1.1.6 1.1.7
vector_math ^2.0.8 2.0.8
Transitive dependencies
collection 1.14.11
sky_engine 0.0.99
typed_data 1.1.6
Dev dependencies